Abstract

The geometric hitting set problem is one of the basic geometric combinatorial optimization problems: given a set PP of points, and a set D\mathcal{D} of geometric objects in the plane, the goal is to compute a small-sized subset of PP that hits all objects in D\mathcal{D}. In 1994, Bronniman and Goodrich made an important connection of this problem to the size of fundamental combinatorial structures called εε-nets, showing that small-sized εε-nets imply approximation algorithms with correspondingly small approximation ratios. Very recently, Agarwal and Pan showed that their scheme can be implemented in near-linear time for disks in the plane. Altogether this gives O(1)O(1)-factor approximation algorithms in O~(n)\tilde{O}(n) time for hitting sets for disks in the plane. This constant factor depends on the sizes of εε-nets for disks; unfortunately, the current state-of-the-art bounds are large -- at least 24/ε24/ε and most likely larger than 40/ε40/ε. Thus the approximation factor of the Agarwal and Pan algorithm ends up being more than 4040. The best lower-bound is 2/ε2/ε, which follows from the Pach-Woeginger construction for halfspaces in two dimensions. Thus there is a large gap between the best-known upper and lower bounds. Besides being of independent interest, finding precise bounds is important since this immediately implies an improved linear-time algorithm for the hitting-set problem. The main goal of this paper is to improve the upper-bound to 13.4/ε13.4/ε for disks in the plane. The proof is constructive, giving a simple algorithm that uses only Delaunay triangulations. We have implemented the algorithm, which is available as a public open-source module. Experimental results show that the sizes of εε-nets for a variety of data-sets is lower, around 9/ε9/ε.

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