Abstract

In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an nn-node graph GG is distributed to nn players such that each player sees the neighborhood of one vertex. The players then simultaneously send one message to the referee, who must compute some function of GG with high probability. For connectivity, the referee must output whether GG is connected. The goal is to minimize the message lengths. Such sketching schemes are equivalent to one-round protocols in the broadcast congested clique model. We prove that the expected average message length must be at least Ω(log⁡3n)Ω(\log^3 n) bits, if the error probability is at most 1/41/4. It matches the upper bound obtained by the AGM sketch [AGM12], which even allows the referee to output a spanning forest of GG with probability 1−1/poly n1-1/\mathrm{poly}\, n. Our lower bound strengthens the previous Ω(log⁡3n)Ω(\log^3 n) lower bound for spanning forest computation [NY19]. Hence, it implies that connectivity, a decision problem, is as hard as its "search" version in this model.

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