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The selection monad as a CPS transformation

A computation in the continuation monad returns a final result given a continuation, ie. it is a function with type $(X \to R) \to R$. If we instead return the intermediate result at $X$ then our computation is called a selection function. Selection functions appear in diverse areas of mathematics and computer science (especially game theory, proof theory and topology) but the existing literature does not heavily emphasise the fact that the selection monad is a CPS translation. In particular it has so far gone unnoticed that the selection monad has a call/cc-like operator with interesting similarities and differences to the usual call/cc, which we explore experimentally using Haskell. Selection functions can be used whenever we find the intermediate result more interesting than the final result. For example a SAT solver computes an assignment to a boolean function, and then its continuation decides whether it is a satisfying assignment, and we find the assignment itself more interesting than the fact that it is or is not satisfying. In game theory we find the move chosen by a player more interesting than the outcome that results from that move. The author and collaborators are developing a theory of games in which selection functions are viewed as generalised notions of rationality, used to model players. By realising that strategic contexts in game theory are examples of continuations we can see that classical game theory narrowly misses being in CPS, and that a small change of viewpoint yields a theory of games that is better behaved, and especially more compositional.

preprint2015arXivOpen access

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