Abstract
We describe a wavefunction engineering approach to the formation of textures in a two-component nonrotated Bose-Einstein condensate. By controlling the phases of wavepackets that combine in a three-wave interference process, a ballistically-expanding regular lattice-texture is generated, in which the phases determine the component textures. A particular example is presented of a lattice-texture composed of half-quantum vortices and spin-2 textures. We demonstrate the lattice formation with numerical simulations of a viable experiment, identifying the textures and relating their locations to a linear theory of wavepacket interference.
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