Abstract

This paper describes a novel approach to neighbour-finding in Smoothed Particle Hydrodynamics (SPH) simulations with large dynamic range in smoothing length. This approach is based on hierarchical cell decompositions, sorted interactions, and a task-based formulation. It is shown to be faster than traditional tree-based codes, and to scale better than domain decomposition-based approaches on shared-memory parallel architectures such as multi-cores.

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