Abstract
We present a procedure for efficiently sampling colors in the {\congest} model. It allows nodes whose number of colors exceeds their number of neighbors by a constant fraction to sample up to semi-random colors unused by their neighbors in rounds, even in the distance-2 setting. This yields algorithms with complexity for different edge-coloring, vertex coloring, and distance-2 coloring problems, matching the best possible. In particular, we obtain an -round CONGEST algorithm for -edge coloring when , and a poly()-round algorithm for -edge coloring in general. The sampling procedure is inspired by a seminal result of Newman in communication complexity.
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