Abstract

We present a procedure for efficiently sampling colors in the {\congest} model. It allows nodes whose number of colors exceeds their number of neighbors by a constant fraction to sample up to Θ(log⁡n)Θ(\log n) semi-random colors unused by their neighbors in O(1)O(1) rounds, even in the distance-2 setting. This yields algorithms with O(log⁡∗Δ)O(\log^* Δ) complexity for different edge-coloring, vertex coloring, and distance-2 coloring problems, matching the best possible. In particular, we obtain an O(log⁡∗Δ)O(\log^* Δ)-round CONGEST algorithm for (1+ε)Δ(1+ε)Δ-edge coloring when Δ≥log⁡1+1/log⁡∗nnΔ\ge \log^{1+1/\log^*n} n, and a poly(log⁡log⁡n\log\log n)-round algorithm for (2Δ−1)(2Δ-1)-edge coloring in general. The sampling procedure is inspired by a seminal result of Newman in communication complexity.

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