Abstract

We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above dPd_P, so that when the degree of the graph that defines the game has a degree d>dPd > d_P then there exists a polynomial time algorithm that solves the game with high probability when the number of nodes goes to infinity. We further propose the SWCP (Self-Winning Cycles Propagation) algorithm and show that, when the degree is large enough, SWCP solves the game with high probability. Furthermore, the complexity of SWCP is polynomial O(∣V∣2+∣V∣∣E∣)O\Big(|{\cal V}|^2 + |{\cal V}||{\cal E}|\Big). The design of SWCP is based on the threshold for the appearance of particular types of cycles in the players' respective subgraphs. We further show that non-sparse games can be solved in time O(∣V∣)O(|{\cal V}|) with high probability, and emit a conjecture concerning the hardness of the d=2d=2 case.

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