Paper detail

POLYPATH: Supporting Multiple Tradeoffs for Interaction Latency

Modern mobile systems use a single input-to-display path to serve all applications. In meeting the visual goals of all applications, the path has a latency inadequate for many important interactions. To accommodate the different latency requirements and visual constraints by different interactions, we present POLYPATH, a system design in which application developers (and users) can choose from multiple path designs for their application at any time. Because a POLYPATH system asks for two or more path designs, we present a novel fast path design, called Presto. Presto reduces latency by judiciously allowing frame drops and tearing. We report an Android 5-based prototype of POLYPATH with two path designs: Android legacy and Presto. Using this prototype, we quantify the effectiveness, overhead, and user experience of POLYPATH, especially Presto, through both objective measurements and subjective user assessment. We show that Presto reduces the latency of legacy touchscreen drawing applications by almost half; and more importantly, this reduction is orthogonal to that of other popular approaches and is achieved without any user-noticeable negative visual effect. When combined with touch prediction, Presto is able to reduce the touch latency below 10 ms, a remarkable achievement without any hardware support.

preprint2016arXivOpen access

Signal facts

What is known right now

Open access3 authors1 topic

Next steps

Decide what to do with this paper

Use like or dislike for the fast social read. The more specific scholarly feedback stays available below when needed.

Log in to curate

Reading frame

Keep the important context close to the paper

Keep the important signals around this paper in one place: votes, save state, collection context, reviews and the metadata you need before deciding what to do next.

Institutions

Add specific reaction

Move through the context

Research map

Open full explorer

Move through nearby people, institutions, topics and adjacent work without leaving the paper page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Structured reviews

0 review(s)

ContributeLeave structured feedbackUse the review template when you have a concrete strength, concern or method question.Open review form

No structured reviews yet. High-signal critique starts here.

Work discussion

0 comment(s)

DiscussAdd a high-signal commentKeep quick notes, caveats and replication pointers separate from formal reviews.Open comment form

No discussion yet. The first strong comment sets the tone.