Abstract
High-performance computing of array signal processing problems is a critical task as real-time system performance is required for many applications. Noise subspace-based Direction-of-Arrival (DOA) estimation algorithms are popular in the literature since they provide higher angular resolution and higher robustness. In this study, we investigate various optimization strategies for high-performance DOA estimation on GPU and comparatively analyze alternative implementations (MATLAB, C/C++ and CUDA). Experiments show that up to 3.1x speedup can be achieved on GPU compared to the baseline multi-threaded CPU implementation. The source code is publicly available at the following link: https://github.com/erayhamza/NssDOACuda
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