Abstract
We present optimal motion planning algorithms which can be used in designing practical systems controlling objects moving in Euclidean space without collisions. Our algorithms are optimal in a very concrete sense, namely, they have the minimal possible number of local planners. Our algorithms are motivated by those presented by Mas-Ku and Torres-Giese (as streamlined by Farber), and are developed within the more general context of the multitasking (a.k.a.~higher) motion planning problem. In addition, an eventual implementation of our algorithms is expected to work more efficiently than previous ones when applied to systems with a large number of moving objects.
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