Abstract

We study \emph{multi-armed bandits} (MABs) augmented with \emph{best-action queries}, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et al. [2024] in the \emph{full-feedback} model, where the learner observes the rewards of all arms after each round. They show that, in both \emph{stochastic} and \emph{adversarial} environments, kk best-action queries reduce the optimal O~(T)\widetilde{\mathcal{O}}(\sqrt{T}) regret to O~(min⁡{T/k,T})\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T}\}). Whether this improvement extends to the more realistic \emph{bandit-feedback} model -- where the learner observes only the reward of the played arm -- was left as an open problem. We fully resolve this question. When rewards are stochastic but correlated among arms, we show that the full-feedback result does not carry over: any algorithm must incur regret at least Ω(T−k)Ω(\sqrt{T-k}). This lower bound directly extends to adversarial environments. On the positive side, we show that O~(min⁡{T/k,T−k})\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T-k}\}) regret is still achievable when rewards are stochastic and i.i.d., and establish a matching lower bound, up to logarithmic factors. Together, these results provide a complete characterization of the benefits of \emph{best-action queries} in the \emph{bandit-feedback} model.

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