Abstract

Decision making in uncertain and risky environments is a prominent area of research. Standard economic theories fail to fully explain human behaviour, while a potentially promising alternative may lie in the direction of Reinforcement Learning (RL) theory. We analyse data for 46 players extracted from a financial market online game and test whether Reinforcement Learning (Q-Learning) could capture these players behaviour using a risk measure based on financial modeling. Moreover we test an earlier hypothesis that players are "naïve" (short-sighted). Our results indicate that a simple Reinforcement Learning model which considers only the selling component of the task captures the decision-making process for a subset of players but this is not sufficient to draw any conclusion on the population. We also find that there is not a significant improvement of fitting of the players when using a full RL model against a myopic version, where only immediate reward is valued by the players. This indicates that players, if using a Reinforcement Learning approach, do so naïvely

Explore this paper’s authors, topics and related work.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Reviews 0

Write a reviewWrite

No reviews yet.

Discussion 0

Add a commentWrite

No comments yet.