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Interactive Machine Learning: A State of the Art Review

Machine learning has proved useful in many software disciplines, including computer vision, speech and audio processing, natural language processing, robotics and some other fields. However, its applicability has been significantly hampered due its black-box nature and significant resource consumption. Performance is achieved at the expense of enormous computational resource and usually compromising the robustness and trustworthiness of the model. Recent researches have been identifying a lack of interactivity as the prime source of these machine learning problems. Consequently, interactive machine learning (iML) has acquired increased attention of researchers on account of its human-in-the-loop modality and relatively efficient resource utilization. Thereby, a state-of-the-art review of interactive machine learning plays a vital role in easing the effort toward building human-centred models. In this paper, we provide a comprehensive analysis of the state-of-the-art of iML. We analyze salient research works using merit-oriented and application/task oriented mixed taxonomy. We use a bottom-up clustering approach to generate a taxonomy of iML research works. Research works on adversarial black-box attacks and corresponding iML based defense system, exploratory machine learning, resource constrained learning, and iML performance evaluation are analyzed under their corresponding theme in our merit-oriented taxonomy. We have further classified these research works into technical and sectoral categories. Finally, research opportunities that we believe are inspiring for future work in iML are discussed thoroughly.

preprint2022arXivOpen access

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