Abstract

The semi-random graph process is a single player game in which the player is initially presented an empty graph on nn vertices. In each round, a vertex uu is presented to the player independently and uniformly at random. The player then adaptively selects a vertex vv, and adds the edge uvuv to the graph. For a fixed monotone graph property, the objective of the player is to force the graph to satisfy this property with high probability in as few rounds as possible. We focus on the problem of constructing a Hamilton cycle in as few rounds as possible. In particular, we present a novel strategy for the player which achieves a Hamiltonian cycle in (2+4e−2+0.07+o(1)) n<2.61135 n(2+4e^{-2}+0.07+o(1)) \, n < 2.61135 \, n rounds, assuming that a specific non-convex optimization problem has a negative solution (a premise we numerically support). Assuming that this technical condition holds, this improves upon the previously best known upper bound of 3 n3 \, n rounds. We also show that the previously best lower bound of (ln⁡2+ln⁡(1+ln⁡2)+o(1)) n(\ln 2 + \ln (1+\ln 2) + o(1)) \, n is not tight.

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