Abstract
Understanding the relation between anatomy andgait is key to successful predictive gait simulation. Inthis paper, we present Generative GaitNet, which isa novel network architecture based on deep reinforce-ment learning for controlling a comprehensive, full-body, musculoskeletal model with 304 Hill-type mus-culotendons. The Generative Gait is a pre-trained, in-tegrated system of artificial neural networks learnedin a 618-dimensional continuous domain of anatomyconditions (e.g., mass distribution, body proportion,bone deformity, and muscle deficits) and gait condi-tions (e.g., stride and cadence). The pre-trained Gait-Net takes anatomy and gait conditions as input andgenerates a series of gait cycles appropriate to theconditions through physics-based simulation. We willdemonstrate the efficacy and expressive power of Gen-erative GaitNet to generate a variety of healthy andpathologic human gaits in real-time physics-based sim-ulation.
Connections
Explore this paper’s authors, topics and related work.
Building this map preview
BZPEER is loading the nearby papers, people, topics and institutions for this page.
Reviews 0
Write a review
No reviews yet.
Discussion 0
Add a comment
No comments yet.