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Exponentially Faster Shortest Paths in the Congested Clique

We present improved deterministic algorithms for approximating shortest paths in the Congested Clique model of distributed computing. We obtain $poly(\log\log n)$-round algorithms for the following problems in unweighted undirected $n$-vertex graphs: -- $(1+ε)$-approximation of multi-source shortest paths (MSSP) from $O(\sqrt{n})$ sources. -- $(2+ε)$-approximation of all pairs shortest paths (APSP). -- $(1+ε,β)$-approximation of APSP where $β=O(\frac{\log\log n}ε)^{\log\log n}$. These bounds improve exponentially over the state-of-the-art poly-logarithmic bounds due to [Censor-Hillel et al., PODC19]. It also provides the first nearly-additive bounds for the APSP problem in sub-polynomial time. Our approach is based on distinguishing between short and long distances based on some distance threshold $t = O(\fracβε)$ where $β=O(\frac{\log\log n}ε)^{\log\log n}$. Handling the long distances is done by devising a new algorithm for computing sparse $(1+ε,β)$ emulator with $O(n\log\log n)$ edges. For the short distances, we provide distance-sensitive variants for the distance tool-kit of [Censor-Hillel et al., PODC19]. By exploiting the fact that this tool-kit should be applied only on local balls of radius $t$, their round complexities get improved from $poly(\log n)$ to $poly(\log t)$. Finally, our deterministic solutions for these problems are based on a derandomization scheme of a novel variant of the hitting set problem, which might be of independent interest.

preprint2020arXivOpen access
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