Abstract

We consider the following distributed pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown nn-node network. Their goal is to execute a search strategy that guarantees capturing a fast and invisible intruder regardless of its movements using as few agents as possible. We restrict our attention to networks that are embedded into partial grids: nodes are placed on the plane at integer coordinates and only nodes at distance one can be adjacent. We give a distributed algorithm for the searchers that allow them to compute a connected and monotone strategy that guarantees searching any unknown partial grid with the use of O(n)O(\sqrt{n}) searchers. As for a lower bound, not only there exist partial grids that require Ω(n)Ω(\sqrt{n}) searchers, but we prove that for each distributed searching algorithm there is a partial grid that forces the algorithm to use Ω(n)Ω(\sqrt{n}) searchers but O(log⁡n)O(\log n) searchers are sufficient in the offline scenario. This gives a lower bound of Ω(n/log⁡n)Ω(\sqrt{n}/\log n) in terms of achievable competitive ratio of any distributed algorithm.

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