Abstract

Cops and robbers is a turn-based pursuit game played on a graph GG. One robber is pursued by a set of cops. In each round, these agents move between vertices along the edges of the graph. The cop number c(G)c(G) denotes the minimum number of cops required to catch the robber in finite time. We study the cop number of geometric graphs. For points x1,...,xn∈R2x_1, ..., x_n \in \R^2, and r∈R+r \in \R^+, the vertex set of the geometric graph G(x1,...,xn;r)G(x_1, ..., x_n; r) is the graph on these nn points, with xi,xjx_i, x_j adjacent when $ \norm{x_i -x_j} \leq r$. We prove that c(G)≤9c(G) \leq 9 for any connected geometric graph GG in R2R^2 and we give an example of a connected geometric graph with c(G)=3c(G) = 3. We improve on our upper bound for random geometric graphs that are sufficiently dense. Let G(n,r)G(n,r) denote the probability space of geometric graphs with nn vertices chosen uniformly and independently from [0,1]2[0,1]^2. For G∈G(n,r)G \in G(n,r), we show that with high probability (whp), if r≥K1(log⁡n/n)1/4r \geq K_1 (\log n/n)^{1/4}, then c(G)≤2c(G) \leq 2, and if r≥K2(log⁡n/n)1/5r \geq K_2(\log n/n)^{1/5}, then c(G)=1c(G) = 1 where K1,K2>0K_1, K_2 > 0 are absolute constants. Finally, we provide a lower bound near the connectivity regime of G(n,r)G(n,r): if r≤K3log⁡n/nr \leq K_3 \log n / \sqrt{n} then c(G)>1c(G) > 1 whp, where K3>0K_3 > 0 is an absolute constant.

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