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Cooperative Multi-agent RL with Communication Constraints

Cooperative MARL often assumes frequent access to global information in a data buffer, such as team rewards or other agents' actions, which is typically unrealistic in decentralized MARL systems due to high communication costs. When communication is limited, agents must rely on outdated information to estimate gradients and update their policies. A common approach to handle missing data is called importance sampling, in which we reweigh old data from a base policy to estimate gradients for the current policy. However, it quickly becomes unstable when the communication is limited (i.e. missing data probability is high), so that the base policy in importance sampling is outdated. To address this issue, we propose a technique called base policy prediction, which utilizes old gradients to predict the policy update and collect samples for a sequence of base policies, which reduces the gap between the base policy and the current policy. This approach enables effective learning with significantly fewer communication rounds, since the samples of predicted base policies could be collected within one communication round. Theoretically, we show that our algorithm converges to an $\varepsilon$-Nash equilibrium in potential games with only $O(\varepsilon^{-3/4})$ communication rounds and $O(poly(\max_i |A_i|)\varepsilon^{-11/4})$ samples, improving existing state-of-the-art results in communication cost, as well as sample complexity without the exponential dependence on the joint action space size. We also extend these results to general Markov Cooperative Games to find an agent-wise local maximum. Empirically, we test the base policy prediction algorithm in both simulated games and MAPPO for complex environments.

preprint2026arXivOpen access
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