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Constrained Shortest Path and Hierarchical Structures

The Constraint Shortest Path (CSP) problem is as follows. An $n$-vertex graph is given, each edge/arc assigned two weights. Let us call them "cost" and "length" for definiteness. Finding a min-cost upper-bounded length path between a given pair of vertices is required. The problem is NP-hard even when the lengths of all edges are the same. Therefore, various approximation algorithms have been proposed in the literature for it. The constraint on path length can be accounted for by considering one edge weight equals to a linear combination of cost and length. By varying the multiplier value in a linear combination, a feasible solution delivers a minimum to the function with new weights. At the same time, Dijkstra's algorithm or its modifications are used to construct the shortest path with the current weights of the edges. However, with insufficiently large graphs, this approach may turn out to be time-consuming. In this article, we propose to look for a solution, not in the original graph but specially constructed hierarchical structures (HS). We show that the shortest path in the HS is constructed with $O(m)$-time complexity, where $m$ is the number of edges/arcs of the graph, and the approximate solution in the case of integer costs and lengths of the edges is found with $O(m\log n)$-time complexity. The a priori estimate of the algorithm's accuracy turned out to depend on the parameters of the problem and can be significant. Therefore, to evaluate the algorithm's effectiveness, we conducted a numerical experiment on the graphs of roads of megalopolis and randomly constructed unit-disk graphs (UDGs). The numerical experiment results show that in the HS, a solution close to optimal one is built 10--100 times faster than in the methods which use Dijkstra's algorithm to build a min-weight path in the original graph.

preprint2022arXivOpen access
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