Abstract
We present an algorithm to explore an orthogonal polygon using a team of robots. This algorithm combines ideas from information-theoretic exploration algorithms and computational geometry based exploration algorithms. We show that the exploration time of our algorithm is competitive (as a function of ) with respect to the offline optimal exploration algorithm. The algorithm is based on a single-robot polygon exploration algorithm, a tree exploration algorithm for higher level planning and a submodular orienteering algorithm for lower level planning. We discuss how this strategy can be adapted to real-world settings to deal with noisy sensors. In addition to theoretical analysis, we investigate the performance of our algorithm through simulations for multiple robots and experiments with a single robot.
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