Abstract
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph is called the cop number of . We focus on , a random geometric graph in which vertices are chosen uniformly at random and independently from , and two vertices are adjacent if the Euclidean distance between them is at most . The main result is that if then the cop number is with probability that tends to as tends to infinity. The case was proved earlier and independently in \cite{bdfm}, using a different approach. Our method provides a tight upper bound for the number of rounds needed to catch the robber.
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