Abstract
We introduce group-to-group anycast (g2g-anycast), a network design problem of substantial practical importance and considerable generality. Given a collection of groups and requirements for directed connectivity from source groups to destination groups, the solution network must contain, for each requirement, an omni-directional down-link broadcast, centered at any node of the source group, called the ball; the ball must contain some node from the destination group in the requirement and all such destination nodes in the ball must aggregate into a tree directed towards the source, called the funnel-tree. The solution network is a collection of balls along with the funnel-trees they contain. g2g-anycast models DBS (Digital Broadcast Satellite), Cable TV systems and drone swarms. It generalizes several well known network design problems including minimum energy unicast, multicast, broadcast, Steiner-tree, Steiner-forest and Group-Steiner tree. Our main achievement is an approximation, counterbalanced by an hardness of approximation, for general weights. Given the applicability to wireless communication, we present a scalable and easily implemented approximation algorithm, Cover-and-Grow for fixed-dimensional Euclidean space with path-loss exponent at least 2.
Connections
Explore this paper’s authors, topics and related work.
Building this map preview
BZPEER is loading the nearby papers, people, topics and institutions for this page.
Reviews 0
Write a review
No reviews yet.
Discussion 0
Add a comment
No comments yet.