Algebraic games - Playing with groups and rings

preprint2017arXivOpen access

Abstract

Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group AA, a move consists of picking some nonzero element a∈Aa \in A. The game then continues with the quotient group A/⟨a⟩A/ \langle a \rangle. We prove that under the normal play rule, the second player has a winning strategy if and only if AA is a square, i.e. AA is isomorphic to B×BB \times B for some abelian group BB. Under the misère play rule, only minor modifications concerning elementary abelian groups are necessary to describe the winning situations. We also compute the nimbers, i.e. Sprague-Grundy values, of 22-generated abelian groups. An analogous game can be played with arbitrary algebraic structures. We study some examples of non-abelian groups and commutative rings such as R[X]R[X], where RR is a principal ideal domain.

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