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Zhiyu Lin

Zhiyu Lin contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Towards Generalized Image Manipulation Localization via Score-based Model

With the rapid evolution of synthetic media, Image Manipulation Localization (IML) has emerged as a critical component in multimedia forensics for ensuring the integrity of digital content. However, generalization remains a core challenge, as existing discriminative methods typically learn a fixed decision boundary that tends to overfit to specific training artifacts and fails to adapt to unseen manipulation types. To address this, we propose DiffIML, a novel framework that introduces score-based generative modeling to IML. Diverging from the direct estimation of hard boundaries, DiffIML approximates the score function, the gradient of the log-likelihood, to capture the intrinsic geometric topology of mask distributions. This paradigm leverages structural priors to iteratively recover coherent masks from noise, thereby circumventing the brittleness associated with discriminative models. Under this formulation, diffusion models serve as an effective numerical solver for the learned score function.To ensure practicality, we respectively resolve the efficiency and stability bottlenecks of standard diffusion by: (1) utilizing a Lightweight Mask-Specific VAE for fast latent-space process and a decoupled architecture with a lightweight denoising UNet, (2) edge supervision and error prior to mitigate error accumulation during sampling. Extensive experiments of two distinct protocols on eight non-generative and three generative benchmarks demonstrate that DiffIML consistently outperforms state-of-the-art methods, yielding remarkable generalization improvements on diverse unseen datasets. The code will be publicly available.

preprint2023arXiv

Neuro-Symbolic World Models for Adapting to Open World Novelty

Open-world novelty--a sudden change in the mechanics or properties of an environment--is a common occurrence in the real world. Novelty adaptation is an agent's ability to improve its policy performance post-novelty. Most reinforcement learning (RL) methods assume that the world is a closed, fixed process. Consequentially, RL policies adapt inefficiently to novelties. To address this, we introduce WorldCloner, an end-to-end trainable neuro-symbolic world model for rapid novelty adaptation. WorldCloner learns an efficient symbolic representation of the pre-novelty environment transitions, and uses this transition model to detect novelty and efficiently adapt to novelty in a single-shot fashion. Additionally, WorldCloner augments the policy learning process using imagination-based adaptation, where the world model simulates transitions of the post-novelty environment to help the policy adapt. By blending ''imagined'' transitions with interactions in the post-novelty environment, performance can be recovered with fewer total environment interactions. Using environments designed for studying novelty in sequential decision-making problems, we show that the symbolic world model helps its neural policy adapt more efficiently than model-based and model-based neural-only reinforcement learning methods.

preprint2022arXiv

Benign Adversarial Attack: Tricking Models for Goodness

In spite of the successful application in many fields, machine learning models today suffer from notorious problems like vulnerability to adversarial examples. Beyond falling into the cat-and-mouse game between adversarial attack and defense, this paper provides alternative perspective to consider adversarial example and explore whether we can exploit it in benign applications. We first attribute adversarial example to the human-model disparity on employing non-semantic features. While largely ignored in classical machine learning mechanisms, non-semantic feature enjoys three interesting characteristics as (1) exclusive to model, (2) critical to affect inference, and (3) utilizable as features. Inspired by this, we present brave new idea of benign adversarial attack to exploit adversarial examples for goodness in three directions: (1) adversarial Turing test, (2) rejecting malicious model application, and (3) adversarial data augmentation. Each direction is positioned with motivation elaboration, justification analysis and prototype applications to showcase its potential.

preprint2022arXiv

Creative Wand: A System to Study Effects of Communications in Co-Creative Settings

Recent neural generation systems have demonstrated the potential for procedurally generating game content, images, stories, and more. However, most neural generation algorithms are "uncontrolled" in the sense that the user has little say in creative decisions beyond the initial prompt specification. Co-creative, mixed-initiative systems require user-centric means of influencing the algorithm, especially when users are unlikely to have machine learning expertise. The key to co-creative systems is the ability to communicate ideas and intent from the user to the agent, as well as from the agent to the user. Key questions in co-creative AI include: How can users express their creative intentions? How can creative AI systems communicate their beliefs, explain their moves, or instruct users to act on their behalf? When should creative AI systems take initiative? The answer to such questions and more will enable us to develop better co-creative systems that make humans more capable of expressing their creative intents. We introduce CREATIVE-WAND, a customizable framework for investigating co-creative mixed-initiative generation. CREATIVE-WAND enables plug-and-play injection of generative models and human-agent communication channels into a chat-based interface. It provides a number of dimensions along which an AI generator and humans can communicate during the co-creative process. We illustrate the CREATIVE-WAND framework by using it to study one dimension of co-creative communication-global versus local creative intent specification by the user-in the context of storytelling.

preprint2022arXiv

Investigating and Explaining the Frequency Bias in Image Classification

CNNs exhibit many behaviors different from humans, one of which is the capability of employing high-frequency components. This paper discusses the frequency bias phenomenon in image classification tasks: the high-frequency components are actually much less exploited than the low- and mid-frequency components. We first investigate the frequency bias phenomenon by presenting two observations on feature discrimination and learning priority. Furthermore, we hypothesize that (i) the spectral density, (ii) class consistency directly affect the frequency bias. Specifically, our investigations verify that the spectral density of datasets mainly affects the learning priority, while the class consistency mainly affects the feature discrimination.