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Zhenyu Liang

Zhenyu Liang contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scene behind it. This coupling gives rise to dual surface geometries and dual radiance components within each observation, posing ambiguities for standard methods. We present TransmissiveGS, a novel framework for disentangled reconstruction and rendering of transmissive scenes. Specifically, we model the scene with a dual-Gaussian representation and introduce a deferred shading function to jointly render the two Gaussian components. To separate reflection and transmission, we exploit the inherent multi-view inconsistency of reflections and leverage the residuals from reconstructing multi-view consistent content as cues for disentangled geometry and appearance modeling. We further propose a reflection light field that enables high-fidelity estimation of near-field reflections. During training, we introduce a high-frequency regularization to preserve fine details. We also contribute a new synthetic dataset for evaluating transmissive surface reconstruction. Experiments on both synthetic and real-world scenes demonstrate that TransmissiveGS consistently outperforms prior Gaussian Splatting-based methods in both reconstruction and rendering quality for transmissive scenes.

preprint2026arXiv

UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting

Landslide monitoring and simulation play an important role in urban safety assessment and disaster prevention. Existing landslide simulation pipelines typically rely on digital elevation model and mesh-based representations, which are suitable for geometric analysis, but often lack visual realism. This limitation reduces their effectiveness in interactive applications, hazard communication, and public education. In this paper, we propose a UAV-based scan-to-simulation framework that bridges photorealistic scene capture and physics-based landslide simulation through 3DGS. Specifically, our pipeline includes four stages: (1) UAV-based acquisition of slope imagery, (2) reconstruction of a low-anisotropy 3DGS scene representation, (3) volumetric conversion of the target simulation region by filling the interior of the surface-based model, and (4) integration with the Material Point Method (MPM) for landslide simulation. We validate the proposed framework on a real landslide site in Hong Kong that experienced a severe landslide event. The results show that our method supports both realistic visual reconstruction and effective simulation.

preprint2020arXiv

Large Scale Many-Objective Optimization Driven by Distributional Adversarial Networks

Estimation of distribution algorithms (EDA) as one of the EAs is a stochastic optimization problem which establishes a probability model to describe the distribution of solutions and randomly samples the probability model to create offspring and optimize model and population. Reference Vector Guided Evolutionary (RVEA) based on the EDA framework, having a better performance to solve MaOPs. Besides, using the generative adversarial networks to generate offspring solutions is also a state-of-art thought in EAs instead of crossover and mutation. In this paper, we will propose a novel algorithm based on RVEA[1] framework and using Distributional Adversarial Networks (DAN) [2]to generate new offspring. DAN uses a new distributional framework for adversarial training of neural networks and operates on genuine samples rather than a single point because the framework also leads to more stable training and extraordinarily better mode coverage compared to single-point-sample methods. Thereby, DAN can quickly generate offspring with high convergence regarding the same distribution of data. In addition, we also use Large-Scale Multi-Objective Optimization Based on A Competitive Swarm Optimizer (LMOCSO)[3] to adopts a new two-stage strategy to update the position in order to significantly increase the search efficiency to find optimal solutions in huge decision space. The propose new algorithm will be tested on 9 benchmark problems in Large scale multi-objective problems (LSMOP). To measure the performance, we will compare our proposal algorithm with some state-of-art EAs e.g., RM-MEDA[4], MO-CMA[10] and NSGA-II.

preprint2020arXiv

Many-Objective Estimation of Distribution Optimization Algorithm Based on WGAN-GP

Estimation of distribution algorithms (EDA) are stochastic optimization algorithms. EDA establishes a probability model to describe the distribution of solution from the perspective of population macroscopically by statistical learning method, and then randomly samples the probability model to generate a new population. EDA can better solve multi-objective optimal problems (MOPs). However, the performance of EDA decreases in solving many-objective optimal problems (MaOPs), which contains more than three objectives. Reference Vector Guided Evolutionary Algorithm (RVEA), based on the EDA framework, can better solve MaOPs. In our paper, we use the framework of RVEA. However, we generate the new population by Wasserstein Generative Adversarial Networks-Gradient Penalty (WGAN-GP) instead of using crossover and mutation. WGAN-GP have advantages of fast convergence, good stability and high sample quality. WGAN-GP learn the mapping relationship from standard normal distribution to given data set distribution based on a given data set subject to the same distribution. It can quickly generate populations with high diversity and good convergence. To measure the performance, RM-MEDA, MOPSO and NSGA-II are selected to perform comparison experiments over DTLZ and LSMOP test suites with 3-, 5-, 8-, 10- and 15-objective.