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Zhenliang Zhang

Zhenliang Zhang contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

SCOUT: Active Information Foraging for Long-Text Understanding with Decoupled Epistemic States

Long-Text Understanding (LTU) at million-token scale requires balancing reasoning fidelity with computational efficiency. Frontier long-context LLMs can process millions of token contexts end-to-end, but they suffer from high token consumption and attention dilution. In parallel, specialized LTU agents often sacrifice fidelity through task-agnostic abstractions like graph construction or indexing. We identify a key insight for LTU: query-relevant information is typically sparse relative to the full document, so effective reasoning should rely on a query-sufficient subset rather than the entire context. To address this, we propose SCOUT, a new paradigm for LTU that shifts from passive processing to active information foraging. It treats the document as an explorable environment and answers from a compact, provenance-grounded epistemic state. Guided by state-level gap diagnosis, SCOUT adaptively alternates between coarse-to-fine exploration and anchored state updates that progressively contract its epistemic state toward query sufficiency. Experiments show that SCOUT matches state-of-the-art proprietary models while reducing token consumption by up to 8x. Moreover, SCOUT remains stable as context length scales, substantially alleviating the practical cost-performance trade-off.

preprint2026arXiv

TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality

Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage demonstration paradigm integrating multimodal demonstration signals. Building on this paradigm, we developed TeachAnything, a cloud-based, crowdsourcing-oriented demonstration platform with physics simulation capable of collecting diverse demonstration data across varied scenes, tasks, and embodiments. By unifying virtual and physical interactions through both methodological design and physics simulation, the system serves as a practical foundation for developing embodied agents aligned with Symmetrical Reality.

preprint2022arXiv

A One-bit, Comparison-Based Gradient Estimator

We study zeroth-order optimization for convex functions where we further assume that function evaluations are unavailable. Instead, one only has access to a $\textit{comparison oracle}$, which given two points $x$ and $y$ returns a single bit of information indicating which point has larger function value, $f(x)$ or $f(y)$. By treating the gradient as an unknown signal to be recovered, we show how one can use tools from one-bit compressed sensing to construct a robust and reliable estimator of the normalized gradient. We then propose an algorithm, coined SCOBO, that uses this estimator within a gradient descent scheme. We show that when $f(x)$ has some low dimensional structure that can be exploited, SCOBO outperforms the state-of-the-art in terms of query complexity. Our theoretical claims are verified by extensive numerical experiments.

preprint2020arXiv

A General Framework for Bounding Approximate Dynamic Programming Schemes

For years, there has been interest in approximation methods for solving dynamic programming problems, because of the inherent complexity in computing optimal solutions characterized by Bellman's principle of optimality. A wide range of approximate dynamic programming (ADP) methods now exists. It is of great interest to guarantee that the performance of an ADP scheme be at least some known fraction, say $β$, of optimal. This paper introduces a general approach to bounding the performance of ADP methods, in this sense, in the stochastic setting. The approach is based on new results for bounding greedy solutions in string optimization problems, where one has to choose a string (ordered set) of actions to maximize an objective function. This bounding technique is inspired by submodularity theory, but submodularity is not required for establishing bounds. Instead, the bounding is based on quantifying certain notions of curvature of string functions; the smaller the curvatures the better the bound. The key insight is that any ADP scheme is a greedy scheme for some surrogate string objective function that coincides in its optimal solution and value with those of the original optimal control problem. The ADP scheme then yields to the bounding technique mentioned above, and the curvatures of the surrogate objective determine the value $β$ of the bound. The surrogate objective and its curvatures depend on the specific ADP.