Researcher profile

Zehua Jiang

Zehua Jiang contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

P-Flow: Proxy-gradient Flows for Linear Inverse Problems

Generative models based on flow matching have emerged as a powerful paradigm for inverse problems, offering straighter trajectories and faster sampling compared to diffusion models. However, existing approaches often necessitate differentiating through unrolled paths, leading to numerical instability and prohibitive computational overhead. To address this, we propose P-Flow, a framework that stabilizes the reconstruction process by leveraging a proxy gradient to update the source point. This approach effectively circumvents the numerical instability and memory overhead of long-chain differentiation. To ensure consistency with the prior distribution, we employ a Gaussian spherical projection motivated by the concentration of measure phenomenon in high-dimensional spaces. We further provide a theoretical analysis for P-Flow based on Bayesian theory and Lipschitz continuity. Experiments across diverse restoration tasks demonstrate that P-Flow delivers competitive performance, especially under extreme degradations such as severely ill-posed conditions and high measurement noise.

preprint2022arXiv

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage

This work expands on previous advancements in genetic fingerprint spoofing via the DeepMasterPrints and introduces Diversity and Novelty MasterPrints. This system uses quality diversity evolutionary algorithms to generate dictionaries of artificial prints with a focus on increasing coverage of users from the dataset. The Diversity MasterPrints focus on generating solution prints that match with users not covered by previously found prints, and the Novelty MasterPrints explicitly search for prints with more that are farther in user space than previous prints. Our multi-print search methodologies outperform the singular DeepMasterPrints in both coverage and generalization while maintaining quality of the fingerprint image output.

preprint2022arXiv

Learning Controllable 3D Level Generators

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality instead of target output. We explore the application of PCGRL to 3D domains, in which content-generation tasks naturally have greater complexity and potential pertinence to real-world applications. Here, we introduce several PCGRL tasks for the 3D domain, Minecraft (Mojang Studios, 2009). These tasks will challenge RL-based generators using affordances often found in 3D environments, such as jumping, multiple dimensional movement, and gravity. We train an agent to optimize each of these tasks to explore the capabilities of previous research in PCGRL. This agent is able to generate relatively complex and diverse levels, and generalize to random initial states and control targets. Controllability tests in the presented tasks demonstrate their utility to analyze success and failure for 3D generators.