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Yu-Xiong Wang

Yu-Xiong Wang contributes to research discovery and scholarly infrastructure.

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Published work

12 published item(s)

preprint2026arXiv

3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing

The transformative potential of 3D content creation has been progressively unlocked through advancements in generative models. Recently, intuitive drag editing with geometric changes has attracted significant attention in 2D editing yet remains challenging for 3D scenes. In this paper, we introduce 3DGS-Drag -- a point-based 3D editing framework that provides efficient, intuitive drag manipulation of real 3D scenes. Our approach bridges the gap between deformation-based and 2D-editing-based 3D editing methods, addressing their limitations to geometry-related content editing. We leverage two key innovations: deformation guidance utilizing 3D Gaussian Splatting for consistent geometric modifications and diffusion guidance for content correction and visual quality enhancement. A progressive editing strategy further supports aggressive 3D drag edits. Our method enables a wide range of edits, including motion change, shape adjustment, inpainting, and content extension. Experimental results demonstrate the effectiveness of 3DGS-Drag in various scenes, achieving state-of-the-art performance in geometry-related 3D content editing. Notably, the editing is efficient, taking 10 to 20 minutes on a single RTX 4090 GPU.

preprint2026arXiv

Boosting Reinforcement Learning with Verifiable Rewards via Randomly Selected Few-Shot Guidance

Reinforcement Learning with Verifiable Rewards (RLVR) has achieved great success in developing Large Language Models (LLMs) with chain-of-thought rollouts for many tasks such as math and coding. Nevertheless, RLVR struggles with sample efficiency on difficult problems where correct rollouts are hard to generate. Prior works propose to address this issue via demonstration-guided RLVR, i.e., to conduct Supervised FineTuning (SFT) when RL fails; however, SFT often requires a lot of data, which can be expensive to acquire. In this paper, we propose FEST, a FEw-ShoT demonstration-guided RLVR algorithm. It attains compelling results with only 128 demonstrations randomly selected from an SFT dataset. We find that three components are vital for the success: supervised signal, on-policy signal, and decaying weights on the few-shot SFT dataset to prevent overfitting from multiple-epoch training. On several benchmarks, FEST outperforms baselines with magnitudes less SFT data, even matching their performance with full dataset.

preprint2022arXiv

Beyond RGB: Scene-Property Synthesis with Neural Radiance Fields

Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-world applications such as robot perception. Most of the existing work has focused on developing data-driven discriminative models for scene understanding. This paper provides a new approach to scene understanding, from a synthesis model perspective, by leveraging the recent progress on implicit 3D representation and neural rendering. Building upon the great success of Neural Radiance Fields (NeRFs), we introduce Scene-Property Synthesis with NeRF (SS-NeRF) that is able to not only render photo-realistic RGB images from novel viewpoints, but also render various accurate scene properties (e.g., appearance, geometry, and semantics). By doing so, we facilitate addressing a variety of scene understanding tasks under a unified framework, including semantic segmentation, surface normal estimation, reshading, keypoint detection, and edge detection. Our SS-NeRF framework can be a powerful tool for bridging generative learning and discriminative learning, and thus be beneficial to the investigation of a wide range of interesting problems, such as studying task relationships within a synthesis paradigm, transferring knowledge to novel tasks, facilitating downstream discriminative tasks as ways of data augmentation, and serving as auto-labeller for data creation.

preprint2022arXiv

Discovering Objects that Can Move

This paper studies the problem of object discovery -- separating objects from the background without manual labels. Existing approaches utilize appearance cues, such as color, texture, and location, to group pixels into object-like regions. However, by relying on appearance alone, these methods fail to separate objects from the background in cluttered scenes. This is a fundamental limitation since the definition of an object is inherently ambiguous and context-dependent. To resolve this ambiguity, we choose to focus on dynamic objects -- entities that can move independently in the world. We then scale the recent auto-encoder based frameworks for unsupervised object discovery from toy synthetic images to complex real-world scenes. To this end, we simplify their architecture, and augment the resulting model with a weak learning signal from general motion segmentation algorithms. Our experiments demonstrate that, despite only capturing a small subset of the objects that move, this signal is enough to generalize to segment both moving and static instances of dynamic objects. We show that our model scales to a newly collected, photo-realistic synthetic dataset with street driving scenarios. Additionally, we leverage ground truth segmentation and flow annotations in this dataset for thorough ablation and evaluation. Finally, our experiments on the real-world KITTI benchmark demonstrate that the proposed approach outperforms both heuristic- and learning-based methods by capitalizing on motion cues.

preprint2022arXiv

Is Self-Supervised Learning More Robust Than Supervised Learning?

Self-supervised contrastive learning is a powerful tool to learn visual representation without labels. Prior work has primarily focused on evaluating the recognition accuracy of various pre-training algorithms, but has overlooked other behavioral aspects. In addition to accuracy, distributional robustness plays a critical role in the reliability of machine learning models. We design and conduct a series of robustness tests to quantify the behavioral differences between contrastive learning and supervised learning to downstream or pre-training data distribution changes. These tests leverage data corruptions at multiple levels, ranging from pixel-level gamma distortion to patch-level shuffling and to dataset-level distribution shift. Our tests unveil intriguing robustness behaviors of contrastive and supervised learning. On the one hand, under downstream corruptions, we generally observe that contrastive learning is surprisingly more robust than supervised learning. On the other hand, under pre-training corruptions, we find contrastive learning vulnerable to patch shuffling and pixel intensity change, yet less sensitive to dataset-level distribution change. We attempt to explain these results through the role of data augmentation and feature space properties. Our insight has implications in improving the downstream robustness of supervised learning.

preprint2022arXiv

Long-Tailed Recognition via Weight Balancing

In the real open world, data tends to follow long-tailed class distributions, motivating the well-studied long-tailed recognition (LTR) problem. Naive training produces models that are biased toward common classes in terms of higher accuracy. The key to addressing LTR is to balance various aspects including data distribution, training losses, and gradients in learning. We explore an orthogonal direction, weight balancing, motivated by the empirical observation that the naively trained classifier has "artificially" larger weights in norm for common classes (because there exists abundant data to train them, unlike the rare classes). We investigate three techniques to balance weights, L2-normalization, weight decay, and MaxNorm. We first point out that L2-normalization "perfectly" balances per-class weights to be unit norm, but such a hard constraint might prevent classes from learning better classifiers. In contrast, weight decay penalizes larger weights more heavily and so learns small balanced weights; the MaxNorm constraint encourages growing small weights within a norm ball but caps all the weights by the radius. Our extensive study shows that both help learn balanced weights and greatly improve the LTR accuracy. Surprisingly, weight decay, although underexplored in LTR, significantly improves over prior work. Therefore, we adopt a two-stage training paradigm and propose a simple approach to LTR: (1) learning features using the cross-entropy loss by tuning weight decay, and (2) learning classifiers using class-balanced loss by tuning weight decay and MaxNorm. Our approach achieves the state-of-the-art accuracy on five standard benchmarks, serving as a future baseline for long-tailed recognition.

preprint2022arXiv

On the Importance of Firth Bias Reduction in Few-Shot Classification

Learning accurate classifiers for novel categories from very few examples, known as few-shot image classification, is a challenging task in statistical machine learning and computer vision. The performance in few-shot classification suffers from the bias in the estimation of classifier parameters; however, an effective underlying bias reduction technique that could alleviate this issue in training few-shot classifiers has been overlooked. In this work, we demonstrate the effectiveness of Firth bias reduction in few-shot classification. Theoretically, Firth bias reduction removes the $O(N^{-1})$ first order term from the small-sample bias of the Maximum Likelihood Estimator. Here we show that the general Firth bias reduction technique simplifies to encouraging uniform class assignment probabilities for multinomial logistic classification, and almost has the same effect in cosine classifiers. We derive an easy-to-implement optimization objective for Firth penalized multinomial logistic and cosine classifiers, which is equivalent to penalizing the cross-entropy loss with a KL-divergence between the uniform label distribution and the predictions. Then, we empirically evaluate that it is consistently effective across the board for few-shot image classification, regardless of (1) the feature representations from different backbones, (2) the number of samples per class, and (3) the number of classes. Finally, we show the robustness of Firth bias reduction, in the case of imbalanced data distribution. Our implementation is available at https://github.com/ehsansaleh/firth_bias_reduction

preprint2022arXiv

PointTree: Transformation-Robust Point Cloud Encoder with Relaxed K-D Trees

Being able to learn an effective semantic representation directly on raw point clouds has become a central topic in 3D understanding. Despite rapid progress, state-of-the-art encoders are restrictive to canonicalized point clouds, and have weaker than necessary performance when encountering geometric transformation distortions. To overcome this challenge, we propose PointTree, a general-purpose point cloud encoder that is robust to transformations based on relaxed K-D trees. Key to our approach is the design of the division rule in K-D trees by using principal component analysis (PCA). We use the structure of the relaxed K-D tree as our computational graph, and model the features as border descriptors which are merged with pointwise-maximum operation. In addition to this novel architecture design, we further improve the robustness by introducing pre-alignment -- a simple yet effective PCA-based normalization scheme. Our PointTree encoder combined with pre-alignment consistently outperforms state-of-the-art methods by large margins, for applications from object classification to semantic segmentation on various transformed versions of the widely-benchmarked datasets. Code and pre-trained models are available at https://github.com/immortalCO/PointTree.

preprint2022arXiv

The Curse of Low Task Diversity: On the Failure of Transfer Learning to Outperform MAML and Their Empirical Equivalence

Recently, it has been observed that a transfer learning solution might be all we need to solve many few-shot learning benchmarks -- thus raising important questions about when and how meta-learning algorithms should be deployed. In this paper, we seek to clarify these questions by 1. proposing a novel metric -- the diversity coefficient -- to measure the diversity of tasks in a few-shot learning benchmark and 2. by comparing Model-Agnostic Meta-Learning (MAML) and transfer learning under fair conditions (same architecture, same optimizer, and all models trained to convergence). Using the diversity coefficient, we show that the popular MiniImageNet and CIFAR-FS few-shot learning benchmarks have low diversity. This novel insight contextualizes claims that transfer learning solutions are better than meta-learned solutions in the regime of low diversity under a fair comparison. Specifically, we empirically find that a low diversity coefficient correlates with a high similarity between transfer learning and MAML learned solutions in terms of accuracy at meta-test time and classification layer similarity (using feature based distance metrics like SVCCA, PWCCA, CKA, and OPD). To further support our claim, we find this meta-test accuracy holds even as the model size changes. Therefore, we conclude that in the low diversity regime, MAML and transfer learning have equivalent meta-test performance when both are compared fairly. We also hope our work inspires more thoughtful constructions and quantitative evaluations of meta-learning benchmarks in the future.

preprint2022arXiv

Towards overcoming data scarcity in materials science: unifying models and datasets with a mixture of experts framework

While machine learning has emerged in recent years as a useful tool for rapid prediction of materials properties, generating sufficient data to reliably train models without overfitting is still impractical for many applications. Towards overcoming this limitation, we present a general framework for leveraging complementary information across different models and datasets for accurate prediction of data scarce materials properties. Our approach, based on a machine learning paradigm called mixture of experts, outperforms pairwise transfer learning on 16 of 19 materials property regression tasks, performing comparably on the remaining three. Unlike pairwise transfer learning, our framework automatically learns to combine information from multiple source tasks in a single training run, alleviating the need for brute-force experiments to determine which source task to transfer from. The approach also provides an interpretable, model-agnostic, and scalable mechanism to transfer information from an arbitrary number of models and datasets to any downstream property prediction task. We anticipate the performance of our framework will further improve as better model architectures, new pre-training tasks, and larger materials datasets are developed by the community.

preprint2020arXiv

Few-Shot Learning with Intra-Class Knowledge Transfer

We consider the few-shot classification task with an unbalanced dataset, in which some classes have sufficient training samples while other classes only have limited training samples. Recent works have proposed to solve this task by augmenting the training data of the few-shot classes using generative models with the few-shot training samples as the seeds. However, due to the limited number of the few-shot seeds, the generated samples usually have small diversity, making it difficult to train a discriminative classifier for the few-shot classes. To enrich the diversity of the generated samples, we propose to leverage the intra-class knowledge from the neighbor many-shot classes with the intuition that neighbor classes share similar statistical information. Such intra-class information is obtained with a two-step mechanism. First, a regressor trained only on the many-shot classes is used to evaluate the few-shot class means from only a few samples. Second, superclasses are clustered, and the statistical mean and feature variance of each superclass are used as transferable knowledge inherited by the children few-shot classes. Such knowledge is then used by a generator to augment the sparse training data to help the downstream classification tasks. Extensive experiments show that our method achieves state-of-the-art across different datasets and $n$-shot settings.

preprint2020arXiv

Towards Streaming Perception

Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the algorithmic trade-off between latency and accuracy, there has not been a clear metric to compare different methods along the Pareto optimal latency-accuracy curve. We point out a discrepancy between standard offline evaluation and real-time applications: by the time an algorithm finishes processing a particular frame, the surrounding world has changed. To these ends, we present an approach that coherently integrates latency and accuracy into a single metric for real-time online perception, which we refer to as "streaming accuracy". The key insight behind this metric is to jointly evaluate the output of the entire perception stack at every time instant, forcing the stack to consider the amount of streaming data that should be ignored while computation is occurring. More broadly, building upon this metric, we introduce a meta-benchmark that systematically converts any single-frame task into a streaming perception task. We focus on the illustrative tasks of object detection and instance segmentation in urban video streams, and contribute a novel dataset with high-quality and temporally-dense annotations. Our proposed solutions and their empirical analysis demonstrate a number of surprising conclusions: (1) there exists an optimal "sweet spot" that maximizes streaming accuracy along the Pareto optimal latency-accuracy curve, (2) asynchronous tracking and future forecasting naturally emerge as internal representations that enable streaming perception, and (3) dynamic scheduling can be used to overcome temporal aliasing, yielding the paradoxical result that latency is sometimes minimized by sitting idle and "doing nothing".