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Yinglun Zhu

Yinglun Zhu contributes to research discovery and scholarly infrastructure.

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Published work

11 published item(s)

preprint2026arXiv

Active Testing of Large Language Models via Approximate Neyman Allocation

Large language models (LLMs) require reliable evaluation from pre-training to test-time scaling, making evaluation a recurring rather than one-off cost. As model scales grow and target tasks increasingly demand expert annotators, both the compute and labeling costs needed for each evaluation rise rapidly. Active testing aims to alleviate this bottleneck by approximating the evaluation result from a small but informative subset of the evaluation pool. However, existing approaches primarily target classification and break down on generative tasks. We introduce a novel active testing algorithm tailored to generative tasks. Our method leverages semantic entropy from surrogate models to stratify the evaluation pool and then conducts approximate Neyman allocation based on signals extracted from these surrogates. Across multiple language and multimodal benchmarks and a range of surrogate-target model pairs, our method significantly improves on baselines and closely tracks Oracle-Neyman, delivering up to 28% MSE reduction over Uniform Sampling and an average of 22.9% budget savings.

preprint2026arXiv

Online Finetuning Decision Transformers with Pure RL Gradients

Decision Transformers (DTs) have emerged as a powerful framework for sequential decision making by formulating offline reinforcement learning (RL) as a sequence modeling problem. However, extending DTs to online settings with pure RL gradients remains largely unexplored, as existing approaches continue to rely heavily on supervised sequence-modeling objectives during online finetuning. We identify hindsight return relabeling -- a standard component in online DTs -- as a critical obstacle to RL-based finetuning: while beneficial for supervised learning, it is fundamentally incompatible with importance sampling-based RL algorithms such as GRPO, leading to unstable training. Building on this insight, we propose new algorithms that enable online finetuning of Decision Transformers using pure reinforcement learning gradients. We adapt GRPO to DTs and introduce several key modifications, including sub-trajectory optimization for improved credit assignment, sequence-level likelihood objectives for enhanced stability and efficiency, and active sampling to encourage exploration in uncertain regions. Through extensive experiments, we demonstrate that our methods outperform existing online DT baselines and achieve new state-of-the-art performance across multiple benchmarks, highlighting the effectiveness of pure-RL-based online finetuning for Decision Transformers.

preprint2025arXiv

Active Learning with Neural Networks: Insights from Nonparametric Statistics

Deep neural networks have great representation power, but typically require large numbers of training examples. This motivates deep active learning methods that can significantly reduce the amount of labeled training data. Empirical successes of deep active learning have been recently reported in the literature, however, rigorous label complexity guarantees of deep active learning have remained elusive. This constitutes a significant gap between theory and practice. This paper tackles this gap by providing the first near-optimal label complexity guarantees for deep active learning. The key insight is to study deep active learning from the nonparametric classification perspective. Under standard low noise conditions, we show that active learning with neural networks can provably achieve the minimax label complexity, up to disagreement coefficient and other logarithmic terms. When equipped with an abstention option, we further develop an efficient deep active learning algorithm that achieves $\mathsf{polylog}(\frac{1}ε)$ label complexity, without any low noise assumptions. We also provide extensions of our results beyond the commonly studied Sobolev/Hölder spaces and develop label complexity guarantees for learning in Radon $\mathsf{BV}^2$ spaces, which have recently been proposed as natural function spaces associated with neural networks.

preprint2025arXiv

Efficient Active Learning with Abstention

The goal of active learning is to achieve the same accuracy achievable by passive learning, while using much fewer labels. Exponential savings in terms of label complexity have been proved in very special cases, but fundamental lower bounds show that such improvements are impossible in general. This suggests a need to explore alternative goals for active learning. Learning with abstention is one such alternative. In this setting, the active learning algorithm may abstain from prediction and incur an error that is marginally smaller than random guessing. We develop the first computationally efficient active learning algorithm with abstention. Our algorithm provably achieves $\mathsf{polylog}(\frac{1}{\varepsilon})$ label complexity, without any low noise conditions. Such performance guarantee reduces the label complexity by an exponential factor, relative to passive learning and active learning that is not allowed to abstain. Furthermore, our algorithm is guaranteed to only abstain on hard examples (where the true label distribution is close to a fair coin), a novel property we term proper abstention that also leads to a host of other desirable characteristics (e.g., recovering minimax guarantees in the standard setting, and avoiding the undesirable "noise-seeking" behavior often seen in active learning). We also provide novel extensions of our algorithm that achieve constant label complexity and deal with model misspecification.

preprint2025arXiv

Interactive Machine Learning: From Theory to Scale

Machine learning has achieved remarkable success across a wide range of applications, yet many of its most effective methods rely on access to large amounts of labeled data or extensive online interaction. In practice, acquiring high-quality labels and making decisions through trial-and-error can be expensive, time-consuming, or risky, particularly in large-scale or high-stakes settings. This dissertation studies interactive machine learning, in which the learner actively influences how information is collected or which actions are taken, using past observations to guide future interactions. We develop new algorithmic principles and establish fundamental limits for interactive learning along three dimensions: active learning with noisy data and rich model classes, sequential decision making with large action spaces, and model selection under partial feedback. Our results include the first computationally efficient active learning algorithms achieving exponential label savings without low-noise assumptions; the first efficient, general-purpose contextual bandit algorithms whose guarantees are independent of the size of the action space; and the first tight characterizations of the fundamental cost of model selection in sequential decision making. Overall, this dissertation advances the theoretical foundations of interactive learning by developing algorithms that are statistically optimal and computationally efficient, while also providing principled guidance for deploying interactive learning methods in large-scale, real-world settings.

preprint2022arXiv

Contextual Bandits with Large Action Spaces: Made Practical

A central problem in sequential decision making is to develop algorithms that are practical and computationally efficient, yet support the use of flexible, general-purpose models. Focusing on the contextual bandit problem, recent progress provides provably efficient algorithms with strong empirical performance when the number of possible alternatives ("actions") is small, but guarantees for decision making in large, continuous action spaces have remained elusive, leading to a significant gap between theory and practice. We present the first efficient, general-purpose algorithm for contextual bandits with continuous, linearly structured action spaces. Our algorithm makes use of computational oracles for (i) supervised learning, and (ii) optimization over the action space, and achieves sample complexity, runtime, and memory independent of the size of the action space. In addition, it is simple and practical. We perform a large-scale empirical evaluation, and show that our approach typically enjoys superior performance and efficiency compared to standard baselines.

preprint2022arXiv

Contextual Bandits with Smooth Regret: Efficient Learning in Continuous Action Spaces

Designing efficient general-purpose contextual bandit algorithms that work with large -- or even continuous -- action spaces would facilitate application to important scenarios such as information retrieval, recommendation systems, and continuous control. While obtaining standard regret guarantees can be hopeless, alternative regret notions have been proposed to tackle the large action setting. We propose a smooth regret notion for contextual bandits, which dominates previously proposed alternatives. We design a statistically and computationally efficient algorithm -- for the proposed smooth regret -- that works with general function approximation under standard supervised oracles. We also present an adaptive algorithm that automatically adapts to any smoothness level. Our algorithms can be used to recover the previous minimax/Pareto optimal guarantees under the standard regret, e.g., in bandit problems with multiple best arms and Lipschitz/H{ö}lder bandits. We conduct large-scale empirical evaluations demonstrating the efficacy of our proposed algorithms.

preprint2022arXiv

Near Instance Optimal Model Selection for Pure Exploration Linear Bandits

We introduce the model selection problem in pure exploration linear bandits, where the learner needs to adapt to the instance-dependent complexity measure of the smallest hypothesis class containing the true model. We design algorithms in both fixed confidence and fixed budget settings with near instance optimal guarantees. The core of our algorithms is a new optimization problem based on experimental design that leverages the geometry of the action set to identify a near-optimal hypothesis class. Our fixed budget algorithm is developed based on a novel selection-validation procedure, which provides a new way to study the understudied fixed budget setting (even without the added challenge of model selection). We adapt our algorithms, in both fixed confidence and fixed budget settings, to problems with model misspecification.

preprint2022arXiv

Pareto Optimal Model Selection in Linear Bandits

We study model selection in linear bandits, where the learner must adapt to the dimension (denoted by $d_\star$) of the smallest hypothesis class containing the true linear model while balancing exploration and exploitation. Previous papers provide various guarantees for this model selection problem, but have limitations; i.e., the analysis requires favorable conditions that allow for inexpensive statistical testing to locate the right hypothesis class or are based on the idea of "corralling" multiple base algorithms, which often performs relatively poorly in practice. These works also mainly focus on upper bounds. In this paper, we establish the first lower bound for the model selection problem. Our lower bound implies that, even with a fixed action set, adaptation to the unknown dimension $d_\star$ comes at a cost: There is no algorithm that can achieve the regret bound $\widetilde{O}(\sqrt{d_\star T})$ simultaneously for all values of $d_\star$. We propose Pareto optimal algorithms that match the lower bound. Empirical evaluations show that our algorithm enjoys superior performance compared to existing ones.

preprint2022arXiv

Pure Exploration in Kernel and Neural Bandits

We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.

preprint2020arXiv

Robust Outlier Arm Identification

We study the problem of Robust Outlier Arm Identification (ROAI), where the goal is to identify arms whose expected rewards deviate substantially from the majority, by adaptively sampling from their reward distributions. We compute the outlier threshold using the median and median absolute deviation of the expected rewards. This is a robust choice for the threshold compared to using the mean and standard deviation, since it can identify outlier arms even in the presence of extreme outlier values. Our setting is different from existing pure exploration problems where the threshold is pre-specified as a given value or rank. This is useful in applications where the goal is to identify the set of promising items but the cardinality of this set is unknown, such as finding promising drugs for a new disease or identifying items favored by a population. We propose two $δ$-PAC algorithms for ROAI, which includes the first UCB-style algorithm for outlier detection, and derive upper bounds on their sample complexity. We also prove a matching, up to logarithmic factors, worst case lower bound for the problem, indicating that our upper bounds are generally unimprovable. Experimental results show that our algorithms are both robust and about $5$x sample efficient compared to state-of-the-art.