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Yifan Wu

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2 published item(s)

preprint2026arXiv

Agentic Recommender System with Hierarchical Belief-State Memory

Memory-augmented LLM agents have advanced personalized recommendation, yet existing approaches universally adopt flat memory representations that conflate ephemeral signals with stable preferences, and none provides a complete lifecycle governing how memory should evolve. We propose MARS (Memory-Augmented Agentic Recommender System), a framework that treats recommendation as a partially observable problem and maintains a structured belief state that progressively abstracts noisy behavioral observations into a compact estimate of user preferences. MARS organizes this belief state into three tiers: event memory buffers raw signals, preference memory maintains fine-grained mutable chunks with explicit strength and evidence tracking, and profile memory distills all preferences into a coherent natural language narrative. A complete lifecycle of six operations -- extraction, reinforcement, weakening, consolidation, forgetting, and resynthesis -- is adaptively scheduled by an LLM-based planner rather than fixed-interval heuristics. Experiments on four InstructRec benchmark domains show that MARS achieves state-of-the-art performance with average improvements of 26.4% in HR@1 and 10.3% in NDCG@10 over the strongest baselines with further gains from agentic scheduling in evolving settings.

preprint2026arXiv

Distributional Alignment Games for Answer-Level Fine-Tuning

We focus on the problem of \emph{Answer-Level Fine-Tuning} (ALFT), where the goal is to optimize a language model based on the correctness or properties of its final answers, rather than the specific reasoning traces used to produce them. Directly optimizing answer-level objectives is computationally intractable due to the need to marginalize over the vast space of latent reasoning paths. To overcome this, we propose a general game-theoretical framework that lifts the problem to a \emph{Distributional Alignment Game}. We formulate ALFT as a two-player game between a Policy (the generator) and a Target (an auxiliary distribution). We prove that the Nash Equilibrium of this game corresponds exactly to the solution of the original answer-level optimization problem. This variational perspective transforms the intractable marginalization problem into a tractable projection problem. We demonstrate that this framework unifies recent approaches to diversity and self-improvement (coherence) and provide efficient algorithms compatible with Group Relative Policy Optimization (GRPO), such as Coherence-GRPO, yielding significant complexity gains in mathematical reasoning tasks.