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Yao Hu

Yao Hu contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Evolving-RL: End-to-End Optimization of Experience-Driven Self-Evolving Capability within Agents

Experience-driven self-evolving agents aim to overcome the static nature of large language models by distilling reusable experience from past interactions, thus enabling adaptation to novel tasks at deployment time. This process places substantial demands on the foundation model's capacities for abstraction, generalization, and in-context learning. However, most existing studies focus primarily on system-level design choices, such as how experience is represented and managed, neglecting the inherent capabilities of the underlying model. While some recent works have started to optimize the experience utilization stage via reinforcement learning, they still fail to treat self-evolution as a unified process to be jointly optimized. To this end, we propose Evolving-RL, an efficient algorithmic framework that jointly improves the experience extraction and utilization capabilities required for self-evolution. Specifically, we center the learning process on experience extraction and evaluation, using the two supervisory signals derived from evaluation to optimize the extractor and solver separately and thus enable their coordinated co-evolution. Experiments on ALFWorld and Mind2Web show that Evolving-RL effectively enhances LLMs' ability to extract and reuse experience, leading to strong performance gains on out-of-distribution tasks (up to 98.7% relative improvement over the GRPO baseline on ALFWorld unseen tasks and 35.8% on Mind2Web), and these gains are fully unlocked only through the coordinated co-evolution of experience extraction and utilization. Furthermore, Evolving-RL inherently functions as an experience-augmented RL algorithm. By internalizing reusable experience patterns directly into model parameters, it achieves remarkable performance gains over standard baselines on both seen and unseen tasks, even in the absence of test-time experience accumulation.

preprint2026arXiv

HTPO: Towards Exploration-Exploitation Balanced Policy Optimization via Hierarchical Token-level Objective Control

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a pivotal technique for enhancing the reasoning capabilities of Large Language Models (LLMs). However, the de facto practice of mainstream RL algorithms is to treat all tokens of one response equally and assign the same optimization objective to each token, failing to provide granular guidance for the reasoning process. While in Chain-of-Thought (CoT) reasoning, different tokens usually play distinct roles. Therefore, the current RL algorithms lack an effective mechanism to dynamically balance the exploration-exploitation trade-off during learning. To this end, we propose Hierarchical Token-level Objective Control Policy Optimization (HTPO), a novel RL algorithm that takes the divide-and-conquer idea to hierarchically partition the response tokens into specific functional groups from three aspects (i.e., prompt difficulty, answer correctness, and token entropy). Within each group, according to the contributions to exploration or exploitation, we design specialized optimization objectives to facilitate the effective execution of each token's expected functionality. In this way, HTPO can achieve a more balanced exploration-exploitation trade-off. Extensive experiments on challenging reasoning benchmarks validate the superiority of our HTPO algorithm, which significantly outperforms the strong DAPO baseline (e.g., +8.6% and +6.7% on AIME'24 and AIME'25, respectively). When scaling test-time compute, the HTPO-trained model maintains a consistent performance advantage over the DAPO baseline, and the gap widens as the sampling budget increases, validating that our adaptive token-level control method fosters effective exploration without sacrificing exploitation performance. Code will be at https://github.com/xcyao00/HTPO.

preprint2026arXiv

Knowledge-Graph Paths as Intermediate Supervision for Self-Evolving Search Agents

Self-evolving search agents reduce reliance on human-written training questions by generating and solving their own search tasks. We build on Search Self-Play (SSP), a representative Proposer and Solver framework in which questions are generated and answered via multi-step search and reasoning. In practice, however, SSP faces two bottlenecks: the Proposer constructs questions from isolated answer entities without relational context, yielding many invalid or unverifiable questions in early self-play training, while the Solver receives only a binary outcome reward that discards useful signal from partially on-track search trajectories. We address both bottlenecks by reusing knowledge-graph paths as construction-derived intermediate supervision for both question construction and reward shaping. First, we ground question construction in LLM-guided knowledge-graph subgraphs, providing relational context for the Proposer. Second, we observe that constructing and solving a multi-hop question can involve overlapping intermediate entities: the factual bridges used to formulate the question may provide approximate waypoints for answering it. Exploiting this overlap, we introduce Waypoint Coverage Reward (WCR), which grants graded partial credit to incorrect Solver trajectories according to their coverage of entities on the construction path, while preserving full reward for correct answers. Across seven QA benchmarks and nine model configurations, our approach improves the average score over standard SSP in all configurations, including notable gains on multi-hop QA tasks. These results suggest that knowledge-graph paths can be reused as lightweight intermediate supervision, providing both relational guidance and process feedback without additional task-specific human annotations or manually labeled process steps.

preprint2026arXiv

MUSE: Resolving Manifold Misalignment in Visual Tokenization via Topological Orthogonality

Unified visual tokenization faces a fundamental trade-off between high-fidelity pixel reconstruction (spatial equivariance) and semantic abstraction (conceptual invariance). We attribute this conflict to Manifold Misalignment: naive joint optimization induces opposing gradients, creating a zero-sum game between reconstruction and perception. To address this, we propose MUSE, a framework based on Topological Orthogonality. By treating Structure as an orthogonal bridge, MUSE decouples optimization within Transformers: structural gradients refine attention topology, while semantic gradients update feature values. This turns destructive interference into Mutual Reinforcement. Experiments show that MUSE breaks the trade-off, achieving state-of-the-art generation quality (gFID 3.08) and surpassing its teacher InternViT-300M in linear probing (85.2\% vs. 82.5\%), demonstrating that structurally aligned reconstruction can enhance semantic perception. Code is available at https://github.com/PanqiYang1/MUSE.