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Xue Qin

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3 published item(s)

preprint2026arXiv

Atomic-Probe Governance for Skill Updates in Compositional Robot Policies

Skill libraries in deployed robotic systems are continually updated through fine-tuning, fresh demonstrations, or domain adaptation, yet existing typed-composition methods (BLADE, SymSkill, Generative Skill Chaining) treat the library as frozen at test time and do not analyze how composition outcomes change when a skill is replaced. We introduce a paired-sampling cross-version swap protocol on robosuite manipulation tasks to characterize this dimension of compositional skill learning. On a dual-arm peg-in-hole task we discover a dominant-skill effect: one ECM achieves 86.7% atomic success rate while every other ECM is at or below 26.7%, and whether this dominant ECM enters a composition shifts the success rate by up to +50pp. We characterize the boundary on a simpler pick task where all atomic policies saturate at 100% and the effect is undefined. Across three tasks we further find that off-policy behavioral distance metrics fail to identify the dominant ECM, ruling out the natural cheap predictor. We propose an atomic-quality probe and a Hybrid Selector combining per-skill probes (zero per-decision cost) with selective composition revalidation (full cost), and characterize its Pareto frontier on 144 skill-update decisions. On T6 the atomic-only probe sits 23pp below full revalidation (64.6% vs 87.5% oracle match) at zero per-decision cost; a Hybrid Selector with m=10 closes most of that gap to ~12pp at 46% of full-revalidation cost. On the cross-task average over 144 events, atomic-only is within 3pp of full revalidation under a mixed-oracle caveat. The atomic-quality probe is, to our knowledge, the first principled, deployment-ready primitive for skill-update governance in compositional robot policies.

preprint2026arXiv

NavAI: A Generalizable LLM Framework for Navigation Tasks in Virtual Reality Environments

Navigation is one of the fundamental tasks for automated exploration in Virtual Reality (VR). Existing technologies primarily focus on path optimization in 360-degree image datasets and 3D simulators, which cannot be directly applied to immersive VR environments. To address this gap, we present NavAI, a generalizable large language model (LLM)-based navigation framework that supports both basic actions and complex goal-directed tasks across diverse VR applications. We evaluate NavAI in three distinct VR environments through goal-oriented and exploratory tasks. Results show that it achieves high accuracy, with an 89% success rate in goal-oriented tasks. Our analysis also highlights current limitations of relying entirely on LLMs, particularly in scenarios that require dynamic goal assessment. Finally, we discuss the limitations observed during the experiments and offer insights for future research directions.