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Xiaomin Lin

Xiaomin Lin appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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Published work

4 published item(s)

preprint2026arXiv

PERSA: Reinforcement Learning for Professor-Style Personalized Feedback with LLMs

Large language models (LLMs) can provide automated feedback in educational settings, but aligning an LLMs style with a specific instructors tone while maintaining diagnostic correctness remains challenging. We ask how can we update an LLM for automated feedback generation to align with a target instructors style without sacrificing core knowledge? We study how Reinforcement Learning from Human Feedback (RLHF) can adapt a transformer-based LLM to generate programming feedback that matches a professors grading voice. We introduce PERSA, an RLHF pipeline that combines supervised fine-tuning on professor demonstrations, reward modeling from pairwise preferences, and Proximal Policy Optimization (PPO), while deliberately constraining learning to style-bearing components. Motivated by analyses of transformer internals, PERSA applies parameter efficient fine-tuning. It updates only the top transformer blocks and their feed-forward projections, minimizing global parameter drift while increasing stylistic controllability. We evaluate our proposed approach on three code-feedback benchmarks (APPS, PyFiXV, and CodeReviewQA) using complementary metrics for style alignment and fidelity. Across both Llama-3 and Gemma-2 backbones, PERSA delivers the strongest professor-style transfer while retaining correctness, for example on APPS, it boosts Style Alignment Score (SAC) to 96.2% (from 34.8% for Base) with Correctness Accuracy (CA) up to 100% on Llama-3, and Gemma-2. Overall, PERSA offers a practical route to personalized educational feedback by aligning both what it says (content correctness) and, crucially, how it says it (instructor-like tone and structure).

preprint2020arXiv

Following Instructions by Imagining and Reaching Visual Goals

While traditional methods for instruction-following typically assume prior linguistic and perceptual knowledge, many recent works in reinforcement learning (RL) have proposed learning policies end-to-end, typically by training neural networks to map joint representations of observations and instructions directly to actions. In this work, we present a novel framework for learning to perform temporally extended tasks using spatial reasoning in the RL framework, by sequentially imagining visual goals and choosing appropriate actions to fulfill imagined goals. Our framework operates on raw pixel images, assumes no prior linguistic or perceptual knowledge, and learns via intrinsic motivation and a single extrinsic reward signal measuring task completion. We validate our method in two environments with a robot arm in a simulated interactive 3D environment. Our method outperforms two flat architectures with raw-pixel and ground-truth states, and a hierarchical architecture with ground-truth states on object arrangement tasks.

preprint2019arXiv

Multi-agent Inverse Reinforcement Learning for Certain General-sum Stochastic Games

This paper addresses the problem of multi-agent inverse reinforcement learning (MIRL) in a two-player general-sum stochastic game framework. Five variants of MIRL are considered: uCS-MIRL, advE-MIRL, cooE-MIRL, uCE-MIRL, and uNE-MIRL, each distinguished by its solution concept. Problem uCS-MIRL is a cooperative game in which the agents employ cooperative strategies that aim to maximize the total game value. In problem uCE-MIRL, agents are assumed to follow strategies that constitute a correlated equilibrium while maximizing total game value. Problem uNE-MIRL is similar to uCE-MIRL in total game value maximization, but it is assumed that the agents are playing a Nash equilibrium. Problems advE-MIRL and cooE-MIRL assume agents are playing an adversarial equilibrium and a coordination equilibrium, respectively. We propose novel approaches to address these five problems under the assumption that the game observer either knows or is able to accurate estimate the policies and solution concepts for players. For uCS-MIRL, we first develop a characteristic set of solutions ensuring that the observed bi-policy is a uCS and then apply a Bayesian inverse learning method. For uCE-MIRL, we develop a linear programming problem subject to constraints that define necessary and sufficient conditions for the observed policies to be correlated equilibria. The objective is to choose a solution that not only minimizes the total game value difference between the observed bi-policy and a local uCS, but also maximizes the scale of the solution. We apply a similar treatment to the problem of uNE-MIRL. The remaining two problems can be solved efficiently by taking advantage of solution uniqueness and setting up a convex optimization problem. Results are validated on various benchmark grid-world games.

preprint2014arXiv

Comparison of Multi-agent and Single-agent Inverse Learning on a Simulated Soccer Example

We compare the performance of Inverse Reinforcement Learning (IRL) with the relative new model of Multi-agent Inverse Reinforcement Learning (MIRL). Before comparing the methods, we extend a published Bayesian IRL approach that is only applicable to the case where the reward is only state dependent to a general one capable of tackling the case where the reward depends on both state and action. Comparison between IRL and MIRL is made in the context of an abstract soccer game, using both a game model in which the reward depends only on state and one in which it depends on both state and action. Results suggest that the IRL approach performs much worse than the MIRL approach. We speculate that the underperformance of IRL is because it fails to capture equilibrium information in the manner possible in MIRL.