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Wenxin Li

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Published work

8 published item(s)

preprint2026arXiv

Adapting Rules of Official International Mahjong for Online Players

As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and unfixed combination of opponents in contrary to offline players who have fixed opponents for multiple rounds of play. Therefore, the rules designed for offline players need to be modified to ensure the fairness of online single-round play. Specifically, We employ a world champion AI to engage in self-play competitions and conduct statistical data analysis. Our study reveals the first-mover advantage and issues in the subgoal scoring settings. Based on our findings, we propose rule adaptations to make the game more suitable for the online environment, such as introducing compensatory points for the first-mover advantage and refining the scores of subgoals for different tile patterns. Compared with the traditional method of rotating positions over multiple rounds to balance first-mover advantage, our compensatory points mechanism in each round is more convenient for online players. Furthermore, we implement the revised Mahjong game online, which is open for online players. This work is an initial attempt to use data from AI systems to evaluate Official Internatinoal Mahjong's game balance and develop a revised version of the traditional game better adapted for online players.

preprint2026arXiv

Beyond Autoregressive RTG: Conditioning via Injection Outside Sequential Modeling in Decision Transformer

Decision Transformer (DT) formulates offline reinforcement learning as autoregressive sequence modeling, achieving promising results by predicting actions from a sequence of Return-to-Go (RTG), state, and action tokens. However, RTG is a scalar that summarizes future rewards, containing far less information than typical state or action vectors, yet it consumes the same computational budget per token. Worse, the self-attention cost of Transformers grows quadratically with sequence length, so including RTG as a separate token adds unnecessary overhead. We propose SlimDT, which removes RTG from the autoregressive sequence. Instead, we inject RTG information into the state representations before the sequential modeling step, allowing the Transformer to process only a compact (state, action) sequence. This reduces the sequence length by one-third, directly improving inference efficiency. On the D4RL benchmark, SlimDT surpasses standard DT across various tasks and achieves performance comparable to existing state-of-the-art methods. Decoupling a sparse conditioning signal from an information-rich sequence thus yields both computational gains and higher task performance.

preprint2026arXiv

Mosaic: Unlocking Long-Context Inference for Diffusion LLMs via Global Memory Planning and Dynamic Peak Taming

Diffusion-based large language models (dLLMs) have emerged as a promising paradigm, utilizing simultaneous denoising to enable global planning and iterative refinement. While these capabilities are particularly advantageous for long-context generation, deploying such models faces a prohibitive memory capacity barrier stemming from severe system inefficiencies. We identify that existing inference systems are ill-suited for this paradigm: unlike autoregressive models constrained by the cumulative KV-cache, dLLMs are bottlenecked by transient activations recomputed at every step. Furthermore, general-purpose memory reuse mechanisms lack the global visibility to adapt to dLLMs' dynamic memory peaks, which toggle between logits and FFNs. To address these mismatches, we propose Mosaic, a memory-efficient inference system that shifts from local, static management to a global, dynamic paradigm. Mosaic integrates a mask-only logits kernel to eliminate redundancy, a lazy chunking optimizer driven by an online heuristic search to adaptively mitigate dynamic peaks, and a global memory manager to resolve fragmentation via virtual addressing. Extensive evaluations demonstrate that Mosaic achieves an average 2.71$\times$ reduction in the memory peak-to-average ratio and increases the maximum inference sequence length supportable on identical hardware by 15.89-32.98$\times$. This scalability is achieved without compromising accuracy and speed, and in fact reducing latency by 4.12%-23.26%.

preprint2022arXiv

Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games

Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for $m$ versus $n$ 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.

preprint2022arXiv

Performance Analysis of Modified SRPT in Multiple-Processor Multitask Scheduling

In this paper we study the multiple-processor multitask scheduling problem in both deterministic and stochastic models, where each job have several tasks and is complete only when all its tasks are finished. We consider and analyze Modified Shortest Remaining Processing Time (M-SRPT) scheduling algorithm, a simple modification of SRPT, which always schedules jobs according to SRPT whenever possible, while processes tasks in an arbitrary order. The M-SRPT algorithm is proved to achieve a competitive ratio of $Θ(\log α+β)$ for minimizing response time, where $α$ denotes the ratio between maximum job workload and minimum job workload, $β$ represents the ratio between maximum non-preemptive task workload and minimum job workload. In addition, the competitive ratio achieved is shown to be optimal (up to a constant factor), when there are constant number of machines. We further consider the problem under Poisson arrival and general workload distribution (\ie, M/GI/$N$ system), and show that M-SRPT achieves asymptotic optimal mean response time when the traffic intensity $ρ$ approaches $1$, if job size distribution has finite support. Beyond finite job workload, the asymptotic optimality of M-SRPT also holds for infinite job size distributions with certain probabilistic assumptions, for example, M/M/$N$ system with finite task workload. As a special case, we show that M-SRPT is asymptotic optimal in M/M/$1$ model, in which the task size distribution is allowed to have infinite support.

preprint2022arXiv

Submodular Maximization in Clean Linear Time

In this paper, we provide the first deterministic algorithm that achieves the tight $1-1/e$ approximation guarantee for submodular maximization under a cardinality (size) constraint while making a number of queries that scales only linearly with the size of the ground set $n$. To complement our result, we also show strong information-theoretic lower bounds. More specifically, we show that when the maximum cardinality allowed for a solution is constant, no algorithm making a sub-linear number of function evaluations can guarantee any constant approximation ratio. Furthermore, when the constraint allows the selection of a constant fraction of the ground set, we show that any algorithm making fewer than $Ω(n/\log(n))$ function evaluations cannot perform better than an algorithm that simply outputs a uniformly random subset of the ground set of the right size. We then provide a variant of our deterministic algorithm for the more general knapsack constraint, which is the first linear-time algorithm that achieves $1/2$-approximation guarantee for this constraint. Finally, we extend our results to the general case of maximizing a monotone submodular function subject to the intersection of a $p$-set system and multiple knapsack constraints. We extensively evaluate the performance of our algorithms on multiple real-life machine learning applications, including movie recommendation, location summarization, twitter text summarization and video summarization.

preprint2016arXiv

A Fusion Method Based on Decision Reliability Ratio for Finger Vein Verification

Finger vein verification has developed a lot since its first proposal, but there is still not a perfect algorithm. It is proved that algorithms with the same overall accuracy may have different misclassified patterns. We could make use of this complementation to fuse individual algorithms together for more precise result. According to our observation, algorithm has different confidence on its decisions but it is seldom considered in fusion methods. Our work is first to define decision reliability ratio to quantify this confidence, and then propose the Maximum Decision Reliability Ratio (MDRR) fusion method incorporating Weighted Voting. Experiment conducted on a data set of 1000 fingers and 5 images per finger proves the effectiveness of the method. The classifier obtained by MDRR method gets an accuracy of 99.42% while the maximum accuracy of the original individual classifiers is 97.77%. The experiment results also show the MDRR outperforms the traditional fusion methods as Voting, Weighted Voting, Sum and Weighted Sum.