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Weihao Tan

Weihao Tan appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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2 published item(s)

preprint2026arXiv

GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection

LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike conventional code generation, game correctness is defined over long-horizon interaction: a game may appear correct while violating core mechanics such as state updates, interaction rules, and phase transitions. Existing Agent-as-a-Verifier approaches collapse verification into open-ended gameplay, making verdicts reachability-bound, time-consuming, coverage-limited, and sensitive to the agent's gameplay ability. We present GameGen-Verifier, an automated verification paradigm for LLM-generated games that decomposes a specification into verifiable keypoints and grounds them into independent verification units. Each unit patches the game runtime into a concrete target state, executes a bounded interaction, and judges the outcome against the keypoint assertion. We implement GGV-Harness, a scalable agentic harness providing concurrency management, runtime isolation, and fault recovery. On VeriGame, our dataset of 100 games across seven genres, GameGen-Verifier achieves up to 92.2% accuracy against human judgments versus 58.8% for the coverage-enforced Agent-as-a-Verifier baseline, while reducing wall-clock time by up to 16.6x.

preprint2022arXiv

On Optimizing Interventions in Shared Autonomy

Shared autonomy refers to approaches for enabling an autonomous agent to collaborate with a human with the aim of improving human performance. However, besides improving performance, it may often also be beneficial that the agent concurrently accounts for preserving the user's experience or satisfaction of collaboration. In order to address this additional goal, we examine approaches for improving the user experience by constraining the number of interventions by the autonomous agent. We propose two model-free reinforcement learning methods that can account for both hard and soft constraints on the number of interventions. We show that not only does our method outperform the existing baseline, but also eliminates the need to manually tune a black-box hyperparameter for controlling the level of assistance. We also provide an in-depth analysis of intervention scenarios in order to further illuminate system understanding.