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Wanqing Li

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Published work

19 published item(s)

preprint2026arXiv

Learning Disentangled Representations for Generalized Multi-view Clustering

Multi-View Clustering (MVC) has gained significant attention for its ability to leverage complementary information across diverse views. However, existing deep MVC methods often struggle with view-distribution entanglement during cross-view fusion, which hampers the quality of the shared latent space and leads to suboptimal Figures. To address this issue, we propose the Generalized Multi-view Auto-Encoder (GMAE), a framework designed to preserve cross-view complementarity through disentangled representation learning. Specifically, GMAE employs dual-path autoencoders to decouple source features into view-specific and view-common embeddings, facilitating the discovery of clearer clustering structures. We further construct cross-view adversarial discriminators to guide view-specific encoders in capturing more discriminative features. By strategically modulating mutual information, GMAE effectively aligns distributions and prevents representation collapse, ensuring the generation of robust, non-trivial embeddings. Comprehensive experiments on 13 benchmark datasets demonstrate that GMAE consistently outperforms state-of-the-art methods in both complete and incomplete MVC tasks. Our code implementation is available at the repository: https://github.com/obananas/GMAE.

preprint2022arXiv

Contrastive Positive Mining for Unsupervised 3D Action Representation Learning

Recent contrastive based 3D action representation learning has made great progress. However, the strict positive/negative constraint is yet to be relaxed and the use of non-self positive is yet to be explored. In this paper, a Contrastive Positive Mining (CPM) framework is proposed for unsupervised skeleton 3D action representation learning. The CPM identifies non-self positives in a contextual queue to boost learning. Specifically, the siamese encoders are adopted and trained to match the similarity distributions of the augmented instances in reference to all instances in the contextual queue. By identifying the non-self positive instances in the queue, a positive-enhanced learning strategy is proposed to leverage the knowledge of mined positives to boost the robustness of the learned latent space against intra-class and inter-class diversity. Experimental results have shown that the proposed CPM is effective and outperforms the existing state-of-the-art unsupervised methods on the challenging NTU and PKU-MMD datasets.

preprint2022arXiv

Learning Using Privileged Information for Zero-Shot Action Recognition

Zero-Shot Action Recognition (ZSAR) aims to recognize video actions that have never been seen during training. Most existing methods assume a shared semantic space between seen and unseen actions and intend to directly learn a mapping from a visual space to the semantic space. This approach has been challenged by the semantic gap between the visual space and semantic space. This paper presents a novel method that uses object semantics as privileged information to narrow the semantic gap and, hence, effectively, assist the learning. In particular, a simple hallucination network is proposed to implicitly extract object semantics during testing without explicitly extracting objects and a cross-attention module is developed to augment visual feature with the object semantics. Experiments on the Olympic Sports, HMDB51 and UCF101 datasets have shown that the proposed method outperforms the state-of-the-art methods by a large margin.

preprint2021arXiv

A Two-stream Neural Network for Pose-based Hand Gesture Recognition

Pose based hand gesture recognition has been widely studied in the recent years. Compared with full body action recognition, hand gesture involves joints that are more spatially closely distributed with stronger collaboration. This nature requires a different approach from action recognition to capturing the complex spatial features. Many gesture categories, such as "Grab" and "Pinch", have very similar motion or temporal patterns posing a challenge on temporal processing. To address these challenges, this paper proposes a two-stream neural network with one stream being a self-attention based graph convolutional network (SAGCN) extracting the short-term temporal information and hierarchical spatial information, and the other being a residual-connection enhanced bidirectional Independently Recurrent Neural Network (RBi-IndRNN) for extracting long-term temporal information. The self-attention based graph convolutional network has a dynamic self-attention mechanism to adaptively exploit the relationships of all hand joints in addition to the fixed topology and local feature extraction in the GCN. On the other hand, the residual-connection enhanced Bi-IndRNN extends an IndRNN with the capability of bidirectional processing for temporal modelling. The two streams are fused together for recognition. The Dynamic Hand Gesture dataset and First-Person Hand Action dataset are used to validate its effectiveness, and our method achieves state-of-the-art performance.

preprint2021arXiv

Trear: Transformer-based RGB-D Egocentric Action Recognition

In this paper, we propose a \textbf{Tr}ansformer-based RGB-D \textbf{e}gocentric \textbf{a}ction \textbf{r}ecognition framework, called Trear. It consists of two modules, inter-frame attention encoder and mutual-attentional fusion block. Instead of using optical flow or recurrent units, we adopt self-attention mechanism to model the temporal structure of the data from different modalities. Input frames are cropped randomly to mitigate the effect of the data redundancy. Features from each modality are interacted through the proposed fusion block and combined through a simple yet effective fusion operation to produce a joint RGB-D representation. Empirical experiments on two large egocentric RGB-D datasets, THU-READ and FPHA, and one small dataset, WCVS, have shown that the proposed method outperforms the state-of-the-art results by a large margin.

preprint2020arXiv

Transformer Guided Geometry Model for Flow-Based Unsupervised Visual Odometry

Existing unsupervised visual odometry (VO) methods either match pairwise images or integrate the temporal information using recurrent neural networks over a long sequence of images. They are either not accurate, time-consuming in training or error accumulative. In this paper, we propose a method consisting of two camera pose estimators that deal with the information from pairwise images and a short sequence of images respectively. For image sequences, a Transformer-like structure is adopted to build a geometry model over a local temporal window, referred to as Transformer-based Auxiliary Pose Estimator (TAPE). Meanwhile, a Flow-to-Flow Pose Estimator (F2FPE) is proposed to exploit the relationship between pairwise images. The two estimators are constrained through a simple yet effective consistency loss in training. Empirical evaluation has shown that the proposed method outperforms the state-of-the-art unsupervised learning-based methods by a large margin and performs comparably to supervised and traditional ones on the KITTI and Malaga dataset.

preprint2020arXiv

Unsupervised Domain Expansion from Multiple Sources

Given an existing system learned from previous source domains, it is desirable to adapt the system to new domains without accessing and forgetting all the previous domains in some applications. This problem is known as domain expansion. Unlike traditional domain adaptation in which the target domain is the domain defined by new data, in domain expansion the target domain is formed jointly by the source domains and the new domain (hence, domain expansion) and the label function to be learned must work for the expanded domain. Specifically, this paper presents a method for unsupervised multi-source domain expansion (UMSDE) where only the pre-learned models of the source domains and unlabelled new domain data are available. We propose to use the predicted class probability of the unlabelled data in the new domain produced by different source models to jointly mitigate the biases among domains, exploit the discriminative information in the new domain, and preserve the performance in the source domains. Experimental results on the VLCS, ImageCLEF_DA and PACS datasets have verified the effectiveness of the proposed method.

preprint2016arXiv

Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks

Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In this paper, we propose a compact, effective yet simple method to encode spatio-temporal information carried in $3D$ skeleton sequences into multiple $2D$ images, referred to as Joint Trajectory Maps (JTM), and ConvNets are adopted to exploit the discriminative features for real-time human action recognition. The proposed method has been evaluated on three public benchmarks, i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal human action dataset (UTD-MHAD) and achieved the state-of-the-art results.

preprint2016arXiv

Action Recognition Based on Joint Trajectory Maps with Convolutional Neural Networks

Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This paper proposes an effective yet simple method to represent spatio-temporal information carried in $3D$ skeleton sequences into three $2D$ images by encoding the joint trajectories and their dynamics into color distribution in the images, referred to as Joint Trajectory Maps (JTM), and adopts ConvNets to learn the discriminative features for human action recognition. Such an image-based representation enables us to fine-tune existing ConvNets models for the classification of skeleton sequences without training the networks afresh. The three JTMs are generated in three orthogonal planes and provide complimentary information to each other. The final recognition is further improved through multiply score fusion of the three JTMs. The proposed method was evaluated on four public benchmark datasets, the large NTU RGB+D Dataset, MSRC-12 Kinect Gesture Dataset (MSRC-12), G3D Dataset and UTD Multimodal Human Action Dataset (UTD-MHAD) and achieved the state-of-the-art results.

preprint2016arXiv

Combining ConvNets with Hand-Crafted Features for Action Recognition Based on an HMM-SVM Classifier

This paper proposes a new framework for RGB-D-based action recognition that takes advantages of hand-designed features from skeleton data and deeply learned features from depth maps, and exploits effectively both the local and global temporal information. Specifically, depth and skeleton data are firstly augmented for deep learning and making the recognition insensitive to view variance. Secondly, depth sequences are segmented using the hand-crafted features based on skeleton joints motion histogram to exploit the local temporal information. All training se gments are clustered using an Infinite Gaussian Mixture Model (IGMM) through Bayesian estimation and labelled for training Convolutional Neural Networks (ConvNets) on the depth maps. Thus, a depth sequence can be reliably encoded into a sequence of segment labels. Finally, the sequence of labels is fed into a joint Hidden Markov Model and Support Vector Machine (HMM-SVM) classifier to explore the global temporal information for final recognition.

preprint2016arXiv

Creating Simplified 3D Models with High Quality Textures

This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.

preprint2016arXiv

Exploiting Structure Sparsity for Covariance-based Visual Representation

The past few years have witnessed increasing research interest on covariance-based feature representation. A variety of methods have been proposed to boost its efficacy, with some recent ones resorting to nonlinear kernel technique. Noting that the essence of this feature representation is to characterise the underlying structure of visual features, this paper argues that an equally, if not more, important approach to boosting its efficacy shall be to improve the quality of this characterisation. Following this idea, we propose to exploit the structure sparsity of visual features in skeletal human action recognition, and compute sparse inverse covariance estimate (SICE) as feature representation. We discuss the advantage of this new representation on dealing with small sample, high dimensionality, and modelling capability. Furthermore, utilising the monotonicity property of SICE, we efficiently generate a hierarchy of SICE matrices to characterise the structure of visual features at different sparsity levels, and two discriminative learning algorithms are then developed to adaptively integrate them to perform recognition. As demonstrated by extensive experiments, the proposed representation leads to significantly improved recognition performance over the state-of-the-art comparable methods. In particular, as a method fully based on linear technique, it is comparable or even better than those employing nonlinear kernel technique. This result well demonstrates the value of exploiting structure sparsity for covariance-based feature representation.

preprint2016arXiv

Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks

This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked $3^{rd}$ place in this challenge.

preprint2016arXiv

Learning a Pose Lexicon for Semantic Action Recognition

This paper presents a novel method for learning a pose lexicon comprising semantic poses defined by textual instructions and their associated visual poses defined by visual features. The proposed method simultaneously takes two input streams, semantic poses and visual pose candidates, and statistically learns a mapping between them to construct the lexicon. With the learned lexicon, action recognition can be cast as the problem of finding the maximum translation probability of a sequence of semantic poses given a stream of visual pose candidates. Experiments evaluating pre-trained and zero-shot action recognition conducted on MSRC-12 gesture and WorkoutSu-10 exercise datasets were used to verify the efficacy of the proposed method.

preprint2016arXiv

Planogram Compliance Checking Based on Detection of Recurring Patterns

In this paper, a novel method for automatic planogram compliance checking in retail chains is proposed without requiring product template images for training. Product layout is extracted from an input image by means of unsupervised recurring pattern detection and matched via graph matching with the expected product layout specified by a planogram to measure the level of compliance. A divide and conquer strategy is employed to improve the speed. Specifically, the input image is divided into several regions based on the planogram. Recurring patterns are detected in each region respectively and then merged together to estimate the product layout. Experimental results on real data have verified the efficacy of the proposed method. Compared with a template-based method, higher accuracies are achieved by the proposed method over a wide range of products.

preprint2016arXiv

RGB-D-based Action Recognition Datasets: A Survey

Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-á-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols.

preprint2015arXiv

Deep Convolutional Neural Networks for Action Recognition Using Depth Map Sequences

Recently, deep learning approach has achieved promising results in various fields of computer vision. In this paper, a new framework called Hierarchical Depth Motion Maps (HDMM) + 3 Channel Deep Convolutional Neural Networks (3ConvNets) is proposed for human action recognition using depth map sequences. Firstly, we rotate the original depth data in 3D pointclouds to mimic the rotation of cameras, so that our algorithms can handle view variant cases. Secondly, in order to effectively extract the body shape and motion information, we generate weighted depth motion maps (DMM) at several temporal scales, referred to as Hierarchical Depth Motion Maps (HDMM). Then, three channels of ConvNets are trained on the HDMMs from three projected orthogonal planes separately. The proposed algorithms are evaluated on MSRAction3D, MSRAction3DExt, UTKinect-Action and MSRDailyActivity3D datasets respectively. We also combine the last three datasets into a larger one (called Combined Dataset) and test the proposed method on it. The results show that our approach can achieve state-of-the-art results on the individual datasets and without dramatical performance degradation on the Combined Dataset.

preprint2015arXiv

Learning Discriminative Stein Kernel for SPD Matrices and Its Applications

Stein kernel has recently shown promising performance on classifying images represented by symmetric positive definite (SPD) matrices. It evaluates the similarity between two SPD matrices through their eigenvalues. In this paper, we argue that directly using the original eigenvalues may be problematic because: i) Eigenvalue estimation becomes biased when the number of samples is inadequate, which may lead to unreliable kernel evaluation; ii) More importantly, eigenvalues only reflect the property of an individual SPD matrix. They are not necessarily optimal for computing Stein kernel when the goal is to discriminate different sets of SPD matrices. To address the two issues in one shot, we propose a discriminative Stein kernel, in which an extra parameter vector is defined to adjust the eigenvalues of the input SPD matrices. The optimal parameter values are sought by optimizing a proxy of classification performance. To show the generality of the proposed method, three different kernel learning criteria that are commonly used in the literature are employed respectively as a proxy. A comprehensive experimental study is conducted on a variety of image classification tasks to compare our proposed discriminative Stein kernel with the original Stein kernel and other commonly used methods for evaluating the similarity between SPD matrices. The experimental results demonstrate that, the discriminative Stein kernel can attain greater discrimination and better align with classification tasks by altering the eigenvalues. This makes it produce higher classification performance than the original Stein kernel and other commonly used methods.

preprint2014arXiv

Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation

Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the limb's states are mapped into part states. Finally, frequent pattern mining is employed to mine the most frequent and relevant (discriminative, representative and non-redundant) states of parts in continuous several frames. These parts are referred to as Frequent Local Parts or FLPs. The FLPs allow us to build powerful bag-of-FLP-based action representation. This new representation yields state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D.