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Volkan Patoglu

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Published work

5 published item(s)

preprint2026arXiv

Haptic Rendering of Fractional-Order Viscoelasticity: Passivity and Rendering Fidelity

Haptic rendering of viscoelastic materials that exhibit creep and stress relaxation is crucial for many applications, such as medical training with realistic biological tissue models. Fractional-order viscoelastic models provide an effective means of describing intrinsically time-dependent dynamics with few parameters, as these models can naturally capture memory effects. In this study, we present analyses of passivity and rendering performance for fractional-order viscoelastic models under finite-memory discretization. We derive closed-form expressions to ensure the passivity of haptic rendering with a fractional-order (FO) standard linear solid (SLS) model based on Grunwald-Letnikov derivative under short-memory discretization. We also provide symbolic expressions for the effective stiffness and damping of such FO-SLS models. The resulting passivity conditions constitute a unified framework that generalizes previously reported results for integer-order Kelvin-Voigt, Maxwell, and SLS models, since these results are special cases of the newly derived condition. Furthermore, we provide experimental validations of the theoretical passivity bounds and human-subject evaluations of perceived realism of FO-SLS models. Overall, this study establishes a unified theoretical framework and experimental evaluations for FO viscoelastic rendering under short-memory discretization.

preprint2020arXiv

A Computational Multi-Criteria Optimization Approach to Controller Design for Physical Human-Robot Interaction

Physical human-robot interaction (pHRI) integrates the benefits of human operator and a collaborative robot in tasks involving physical interaction, with the aim of increasing the task performance. However, the design of interaction controllers that achieve safe and transparent operations is challenging, mainly due to the contradicting nature of these objectives. Knowing that attaining perfect transparency is practically unachievable, controllers that allow better compromise between these objectives are desirable. In this paper, we propose a multi-criteria optimization framework, which jointly optimizes the stability robustness and transparency of a closed-loop pHRI system for a given interaction controller. In particular, we propose a Pareto optimization framework that allows the designer to make informed decisions by thoroughly studying the trade-off between stability robustness and transparency. The proposed framework involves a search over the discretized controller parameter space to compute the Pareto front curve and a selection of controller parameters that yield maximum attainable transparency and stability robustness by studying this trade-off curve. The proposed framework not only leads to the design of an optimal controller, but also enables a fair comparison among different interaction controllers. In order to demonstrate the practical use of the proposed approach, integer and fractional order admittance controllers are studied as a case study and compared both analytically and experimentally. The experimental results validate the proposed design framework and show that the achievable transparency under fractional order admittance controller is higher than that of integer order one, when both controllers are designed to ensure the same level of stability robustness.

preprint2020arXiv

Dynamic Multi-Agent Path Finding based on Conflict Resolution using Answer Set Programming

We study a dynamic version of multi-agent path finding problem (called D-MAPF) where existing agents may leave and new agents may join the team at different times. We introduce a new method to solve D-MAPF based on conflict-resolution. The idea is, when a set of new agents joins the team and there are conflicts, instead of replanning for the whole team, to replan only for a minimal subset of agents whose plans conflict with each other. We utilize answer set programming as part of our method for planning, replanning and identifying minimal set of conflicts.

preprint2013arXiv

Integration of 3D Object Recognition and Planning for Robotic Manipulation: A Preliminary Report

We investigate different approaches to integrating object recognition and planning in a tabletop manipulation domain with the set of objects used in the 2012 RoboCup@Work competition. Results of our preliminary experiments show that, with some approaches, close integration of perception and planning improves the quality of plans, as well as the computation times of feasible plans.

preprint2013arXiv

Levels of Integration between Low-Level Reasoning and Task Planning

We provide a systematic analysis of levels of integration between discrete high-level reasoning and continuous low-level reasoning to address hybrid planning problems in robotics. We identify four distinct strategies for such an integration: (i) low-level checks are done for all possible cases in advance and then this information is used during plan generation, (ii) low-level checks are done exactly when they are needed during the search for a plan, (iii) first all plans are computed and then infeasible ones are filtered, and (iv) by means of replanning, after finding a plan, low-level checks identify whether it is infeasible or not; if it is infeasible, a new plan is computed considering the results of previous low- level checks. We perform experiments on hybrid planning problems in robotic manipulation and legged locomotion domains considering these four methods of integration, as well as some of their combinations. We analyze the usefulness of levels of integration in these domains, both from the point of view of computational efficiency (in time and space) and from the point of view of plan quality relative to its feasibility. We discuss advantages and disadvantages of each strategy in the light of experimental results and provide some guidelines on choosing proper strategies for a given domain.