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Victor Zhong

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Published work

6 published item(s)

preprint2026arXiv

ASH: Agents that Self-Hone via Embodied Learning

Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns an embodied policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory -- allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of $11.2/12$ milestones in Pokemon Emerald and $9.9/12$ in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of $6.5/12$ and $6.0/12$ milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for long-horizon embodied learning.

preprint2022arXiv

SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark

Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that require interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan complexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG. Our shared architecture achieves comparable performance to environment-specific architectures. Moreover, we find that many recent modelling advances do not result in significant gains on environments other than the one they were designed for. This highlights the need for a multi-environment benchmark. Finally, the best models significantly underperform humans on SILG, which suggests ample room for future work. We hope SILG enables the community to quickly identify new methodologies for language grounding that generalize to a diverse set of environments and their associated challenges.

preprint2021arXiv

Grounded Adaptation for Zero-shot Executable Semantic Parsing

We propose Grounded Adaptation for Zero-shot Executable Semantic Parsing (GAZP) to adapt an existing semantic parser to new environments (e.g. new database schemas). GAZP combines a forward semantic parser with a backward utterance generator to synthesize data (e.g. utterances and SQL queries) in the new environment, then selects cycle-consistent examples to adapt the parser. Unlike data-augmentation, which typically synthesizes unverified examples in the training environment, GAZP synthesizes examples in the new environment whose input-output consistency are verified. On the Spider, Sparc, and CoSQL zero-shot semantic parsing tasks, GAZP improves logical form and execution accuracy of the baseline parser. Our analyses show that GAZP outperforms data-augmentation in the training environment, performance increases with the amount of GAZP-synthesized data, and cycle-consistency is central to successful adaptation.

preprint2021arXiv

RTFM: Generalising to Novel Environment Dynamics via Reading

Obtaining policies that can generalise to new environments in reinforcement learning is challenging. In this work, we demonstrate that language understanding via a reading policy learner is a promising vehicle for generalisation to new environments. We propose a grounded policy learning problem, Read to Fight Monsters (RTFM), in which the agent must jointly reason over a language goal, relevant dynamics described in a document, and environment observations. We procedurally generate environment dynamics and corresponding language descriptions of the dynamics, such that agents must read to understand new environment dynamics instead of memorising any particular information. In addition, we propose txt2$π$, a model that captures three-way interactions between the goal, document, and observations. On RTFM, txt2$π$ generalises to new environments with dynamics not seen during training via reading. Furthermore, our model outperforms baselines such as FiLM and language-conditioned CNNs on RTFM. Through curriculum learning, txt2$π$ produces policies that excel on complex RTFM tasks requiring several reasoning and coreference steps.

preprint2020arXiv

E3: Entailment-driven Extracting and Editing for Conversational Machine Reading

Conversational machine reading systems help users answer high-level questions (e.g. determine if they qualify for particular government benefits) when they do not know the exact rules by which the determination is made(e.g. whether they need certain income levels or veteran status). The key challenge is that these rules are only provided in the form of a procedural text (e.g. guidelines from government website) which the system must read to figure out what to ask the user. We present a new conversational machine reading model that jointly extracts a set of decision rules from the procedural text while reasoning about which are entailed by the conversational history and which still need to be edited to create questions for the user. On the recently introduced ShARC conversational machine reading dataset, our Entailment-driven Extract and Edit network (E3) achieves a new state-of-the-art, outperforming existing systems as well as a new BERT-based baseline. In addition, by explicitly highlighting which information still needs to be gathered, E3 provides a more explainable alternative to prior work. We release source code for our models and experiments at https://github.com/vzhong/e3.

preprint2016arXiv

Ask Me Anything: Dynamic Memory Networks for Natural Language Processing

Most tasks in natural language processing can be cast into question answering (QA) problems over language input. We introduce the dynamic memory network (DMN), a neural network architecture which processes input sequences and questions, forms episodic memories, and generates relevant answers. Questions trigger an iterative attention process which allows the model to condition its attention on the inputs and the result of previous iterations. These results are then reasoned over in a hierarchical recurrent sequence model to generate answers. The DMN can be trained end-to-end and obtains state-of-the-art results on several types of tasks and datasets: question answering (Facebook's bAbI dataset), text classification for sentiment analysis (Stanford Sentiment Treebank) and sequence modeling for part-of-speech tagging (WSJ-PTB). The training for these different tasks relies exclusively on trained word vector representations and input-question-answer triplets.