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Vashisth Tiwari

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2 published item(s)

preprint2026arXiv

Measuring Five-Nines Reliability: Sample-Efficient LLM Evaluation in Saturated Benchmarks

While existing benchmarks demonstrate the near-perfect performance of large language models (LLMs) on various tasks, this apparent saturation often obscures the need for rigorous evaluation of their reliability. In real-world deployment, however, achieving extremely high reliability (e.g., "five-nines" (99.999%) vs. "three-nines" (99.9%)) is fundamentally critical, as this gap results in an order-of-magnitude increase in failures, which is catastrophic in reliability-critical applications. Still, estimating such a rare failure probability with tight confidence bounds requires prohibitively large LLM inference sizes, making standard Monte Carlo evaluation infeasible under limited compute budgets. In this paper, we observe that LLM failures exhibit strong systematic patterns: across broad parameterized input spaces, a small subset of inputs disproportionately accounts for the majority of failures. Leveraging this observation, we propose to learn a sampling distribution concentrated on failure-prone inputs via the cross-entropy method (CEM). We evaluate our framework on three LLMs, Qwen2.5-Math-7B-Instruct, gpt-oss-20b-low, and Gemini 2.5 Flash Lite, across parameterized GSM8K templates and achieve up to 156.22x reduction in required inferences compared to naive uniform sampling. Our estimates reveal that models with indistinguishable accuracy on standard benchmarks can differ substantially in estimated failure rates, underscoring that reliability is a distinct and measurable axis of model quality. Our simple yet practical framework enables the evaluation of extreme reliability in LLMs, a distinct and underexplored dimension of evaluation beyond existing benchmarks, for their growing use in reliability-sensitive applications.

preprint2020arXiv

Bounds on Zeckendorf Games

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer $n$ and an initial decomposition of $n=n F_1$, the two players alternate by using moves related to the recurrence relation $F_{n+1}=F_n+F_{n-1}$, and whoever moves last wins. The game always terminates in the Zeckendorf decomposition; depending on the choice of moves the length of the game and the winner can vary, though for $n\ge 2$ there is a non-constructive proof that Player 2 has a winning strategy. Initially the lower bound of the length of a game was order $n$ (and known to be sharp) while the upper bound was of size $n \log n$. Recent work decreased the upper bound to of size $n$, but with a larger constant than was conjectured. We improve the upper bound and obtain the sharp bound of $\frac{\sqrt{5}+3}{2}\ n - IZ(n) - \frac{1+\sqrt{5}}{2}Z(n)$, which is of order $n$ as $Z(n)$ is the number of terms in the Zeckendorf decomposition of $n$ and $IZ(n)$ is the sum of indices in the Zeckendorf decomposition of $n$ (which are at most of sizes $\log n$ and $\log^2 n$ respectively). We also introduce a greedy algorithm that realizes the upper bound, and show that the longest game on any $n$ is achieved by applying splitting moves whenever possible.