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Toby Jia-Jun Li

Toby Jia-Jun Li contributes to research discovery and scholarly infrastructure.

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Published work

12 published item(s)

preprint2026arXiv

An Empirical Study of Agent Skills for Healthcare: Practice, Gaps, and Governance

Healthcare automation is shaped by local procedures and organizational constraints, so agent capabilities rarely transfer unchanged across settings. Agent skills, self-contained directories that package reusable procedures for AI agents, are emerging as a procedural layer for adapting healthcare agents across diverse healthcare settings. We present the first empirical analysis of healthcare agent skills, drawing on 557 healthcare-related skills filtered from 58,159 public skills on ClawHub and annotated along ten dimensions covering function, deployment context, autonomy, and safety. We find that public healthcare skills emphasize patient-facing workflow automation and monitoring rather than the diagnostic and treatment-oriented tasks foregrounded in healthcare-agent research; coverage of the healthcare lifecycle and specialized clinical inputs remains uneven; and general technical risk does not reliably capture clinical risk. These findings position healthcare skills as a procedural layer not yet addressed by current benchmarks and risk frameworks.

preprint2026arXiv

NARRA-Gym for Evaluating Interactive Narrative Agents

Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.

preprint2024arXiv

Interactive Text-to-SQL Generation via Editable Step-by-Step Explanations

Relational databases play an important role in business, science, and more. However, many users cannot fully unleash the analytical power of relational databases, because they are not familiar with database languages such as SQL. Many techniques have been proposed to automatically generate SQL from natural language, but they suffer from two issues: (1) they still make many mistakes, particularly for complex queries, and (2) they do not provide a flexible way for non-expert users to validate and refine incorrect queries. To address these issues, we introduce a new interaction mechanism that allows users to directly edit a step-by-step explanation of a query to fix errors. Our experiments on multiple datasets, as well as a user study with 24 participants, demonstrate that our approach can achieve better performance than multiple SOTA approaches. Our code and datasets are available at https://github.com/magic-YuanTian/STEPS.

preprint2022arXiv

A Bottom-Up End-User Intelligent Assistant Approach to Empower Gig Workers against AI Inequality

The growing inequality in gig work between workers and platforms has become a critical social issue as gig work plays an increasingly prominent role in the future of work. The AI inequality is caused by (1) the technology divide in who has access to AI technologies in gig work; and (2) the data divide in who owns the data in gig work leads to unfair working conditions, growing pay gap, neglect of workers' diverse preferences, and workers' lack of trust in the platforms. In this position paper, we argue that a bottom-up approach that empowers individual workers to access AI-enabled work planning support and share data among a group of workers through a network of end-user-programmable intelligent assistants is a practical way to bridge AI inequality in gig work under the current paradigm of privately owned platforms. This position paper articulates a set of research challenges, potential approaches, and community engagement opportunities, seeking to start a dialogue on this important research topic in the interdisciplinary CHIWORK community.

preprint2022arXiv

Fantastic Questions and Where to Find Them: FairytaleQA -- An Authentic Dataset for Narrative Comprehension

Question answering (QA) is a fundamental means to facilitate assessment and training of narrative comprehension skills for both machines and young children, yet there is scarcity of high-quality QA datasets carefully designed to serve this purpose. In particular, existing datasets rarely distinguish fine-grained reading skills, such as the understanding of varying narrative elements. Drawing on the reading education research, we introduce FairytaleQA, a dataset focusing on narrative comprehension of kindergarten to eighth-grade students. Generated by educational experts based on an evidence-based theoretical framework, FairytaleQA consists of 10,580 explicit and implicit questions derived from 278 children-friendly stories, covering seven types of narrative elements or relations. Our dataset is valuable in two folds: First, we ran existing QA models on our dataset and confirmed that this annotation helps assess models' fine-grained learning skills. Second, the dataset supports question generation (QG) task in the education domain. Through benchmarking with QG models, we show that the QG model trained on FairytaleQA is capable of asking high-quality and more diverse questions.

preprint2022arXiv

It is AI's Turn to Ask Humans a Question: Question-Answer Pair Generation for Children's Story Books

Existing question answering (QA) techniques are created mainly to answer questions asked by humans. But in educational applications, teachers often need to decide what questions they should ask, in order to help students to improve their narrative understanding capabilities. We design an automated question-answer generation (QAG) system for this education scenario: given a story book at the kindergarten to eighth-grade level as input, our system can automatically generate QA pairs that are capable of testing a variety of dimensions of a student's comprehension skills. Our proposed QAG model architecture is demonstrated using a new expert-annotated FairytaleQA dataset, which has 278 child-friendly storybooks with 10,580 QA pairs. Automatic and human evaluations show that our model outperforms state-of-the-art QAG baseline systems. On top of our QAG system, we also start to build an interactive story-telling application for the future real-world deployment in this educational scenario.

preprint2022arXiv

StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental Involvement

Despite its benefits for children's skill development and parent-child bonding, many parents do not often engage in interactive storytelling by having story-related dialogues with their child due to limited availability or challenges in coming up with appropriate questions. While recent advances made AI generation of questions from stories possible, the fully-automated approach excludes parent involvement, disregards educational goals, and underoptimizes for child engagement. Informed by need-finding interviews and participatory design (PD) results, we developed StoryBuddy, an AI-enabled system for parents to create interactive storytelling experiences. StoryBuddy's design highlighted the need for accommodating dynamic user needs between the desire for parent involvement and parent-child bonding and the goal of minimizing parent intervention when busy. The PD revealed varied assessment and educational goals of parents, which StoryBuddy addressed by supporting configuring question types and tracking child progress. A user study validated StoryBuddy's usability and suggested design insights for future parent-AI collaboration systems.

preprint2021arXiv

Screen2Vec: Semantic Embedding of GUI Screens and GUI Components

Representing the semantics of GUI screens and components is crucial to data-driven computational methods for modeling user-GUI interactions and mining GUI designs. Existing GUI semantic representations are limited to encoding either the textual content, the visual design and layout patterns, or the app contexts. Many representation techniques also require significant manual data annotation efforts. This paper presents Screen2Vec, a new self-supervised technique for generating representations in embedding vectors of GUI screens and components that encode all of the above GUI features without requiring manual annotation using the context of user interaction traces. Screen2Vec is inspired by the word embedding method Word2Vec, but uses a new two-layer pipeline informed by the structure of GUIs and interaction traces and incorporates screen- and app-specific metadata. Through several sample downstream tasks, we demonstrate Screen2Vec's key useful properties: representing between-screen similarity through nearest neighbors, composability, and capability to represent user tasks.

preprint2020arXiv

Geno: A Developer Tool for Authoring Multimodal Interaction on Existing Web Applications

Supporting voice commands in applications presents significant benefits to users. However, adding such support to existing GUI-based web apps is effort-consuming with a high learning barrier, as shown in our formative study, due to the lack of unified support for creating multimodal interfaces. We present Geno---a developer tool for adding the voice input modality to existing web apps without requiring significant NLP expertise. Geno provides a high-level workflow for developers to specify functionalities to be supported by voice (intents), create language models for detecting intents and the relevant information (parameters) from user utterances, and fulfill the intents by either programmatically invoking the corresponding functions or replaying GUI actions on the web app. Geno further supports multimodal references to GUI context in voice commands (e.g. "move this [event] to next week" while pointing at an event with the cursor). In a study, developers with little NLP expertise were able to add multimodal voice command support for two existing web apps using Geno.

preprint2020arXiv

Interactive Task and Concept Learning from Natural Language Instructions and GUI Demonstrations

Natural language programming is a promising approach to enable end users to instruct new tasks for intelligent agents. However, our formative study found that end users would often use unclear, ambiguous or vague concepts when naturally instructing tasks in natural language, especially when specifying conditionals. Existing systems have limited support for letting the user teach agents new concepts or explaining unclear concepts. In this paper, we describe a new multi-modal domain-independent approach that combines natural language programming and programming-by-demonstration to allow users to first naturally describe tasks and associated conditions at a high level, and then collaborate with the agent to recursively resolve any ambiguities or vagueness through conversations and demonstrations. Users can also define new procedures and concepts by demonstrating and referring to contents within GUIs of existing mobile apps. We demonstrate this approach in PUMICE, an end-user programmable agent that implements this approach. A lab study with 10 users showed its usability.

preprint2020arXiv

Privacy-Preserving Script Sharing in GUI-based Programming-by-Demonstration Systems

An important concern in end user development (EUD) is accidentally embedding personal information in program artifacts when sharing them. This issue is particularly important in GUI-based programming-by-demonstration (PBD) systems due to the lack of direct developer control of script contents. Prior studies reported that these privacy concerns were the main barrier to script sharing in EUD. We present a new approach that can identify and obfuscate the potential personal information in GUI-based PBD scripts based on the uniqueness of information entries with respect to the corresponding app GUI context. Compared with the prior approaches, ours supports broader types of personal information beyond explicitly pre-specified ones, requires minimal user effort, addresses the threat of re-identification attacks, and can work with third-party apps from any task domain. Our approach also recovers obfuscated fields locally on the script consumer's side to preserve the shared scripts' transparency, readability, robustness, and generalizability. Our evaluation shows that our approach (1) accurately identifies the potential personal information in scripts across different apps in diverse task domains; (2) allows end-user developers to feel comfortable sharing their own scripts; and (3) enables script consumers to understand the operation of shared scripts despite the obfuscated fields.

preprint2020arXiv

Towards Effective Human-AI Collaboration in GUI-Based Interactive Task Learning Agents

We argue that a key challenge in enabling usable and useful interactive task learning for intelligent agents is to facilitate effective Human-AI collaboration. We reflect on our past 5 years of efforts on designing, developing and studying the SUGILITE system, discuss the issues on incorporating recent advances in AI with HCI principles in mixed-initiative interactions and multi-modal interactions, and summarize the lessons we learned. Lastly, we identify several challenges and opportunities, and describe our ongoing work