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Tianfu Wu

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Published work

16 published item(s)

preprint2026arXiv

Conceal, Reconstruct, Jailbreak: Exploiting the Reconstruction-Concealment Tradeoff in MLLMs

Intent-obfuscation-based jailbreak attacks on multimodal large language models (MLLMs) transform a harmful query into a concealed multimodal input to bypass safety mechanisms. We show that such attacks are governed by a \emph{reconstruction--concealment tradeoff}: the transformed input must hide harmful intent from safety filters while remaining recoverable enough for the victim model to reconstruct the original request. Through a reconstruction analysis of three representative black-box methods, we find that existing transformations struggle to balance this tradeoff, limiting their effectiveness. In contrast, we show that character-removed variants achieve a better balance. Building on this, we propose \emph{concealment-aware variant construction}, which greedily selects character-removed variants that are low in harmful-keyword alignment and mutually diverse, and instantiates them through five modality-aware prompting strategies. We further introduce \emph{keyword-related distractor images} that depict the harmful keyword in diverse contexts, providing more effective auxiliary visual context than generic distractor images. Experiments across closed-source and open-source MLLMs show the proposed strategies outperform strong baselines, revealing an underexplored vulnerability: a model's own reconstruction ability can be exploited to recover hidden harmful intent and produce unsafe responses.

preprint2026arXiv

ShopGym: An Integrated Framework for Realistic Simulation and Scalable Benchmarking of E-Commerce Web Agents

Developing and evaluating e-commerce web agents requires environments that preserve meaningful task structure while enabling controllable, reproducible, and scalable scientific comparison. Existing methodologies force a tradeoff: live storefronts provide realism but are non-stationary, difficult to inspect, and irreproducible, while hand-built sandbox benchmarks provide control but cover only a narrow range of layouts, catalogs, policies, and interaction patterns. We argue that the core bottleneck is methodological: the field lacks a scalable way to construct evaluation settings that are simultaneously realistic, diverse, controllable, inspectable, and reproducible. We introduce ShopGym, an integrated framework for realistic simulation and scalable benchmarking of e-commerce web agents. ShopGym is a framework for constructing e-commerce simulation environments and grounded benchmark tasks. Its simulation layer, ShopArena, converts live seed storefronts into self-contained sandbox shops through anonymized shop specifications and a staged, validated generation process. On top of these simulated storefronts, ShopGuru synthesizes benchmark tasks across seven skill categories, grounding each task in the shop's catalog, navigation structure, policies, and interaction affordances. Together, ShopArena and ShopGuru produce self-contained, resettable, inspectable, and stable evaluation artifacts that preserve structural properties and agent-evaluation signals relevant to shopping tasks. We validate the framework through graph-based structural analysis and agent-based behavioral evaluation with 224 generated tasks across six sandbox shops: three constructed with synthetic data and three with real data. Our results show that the synthetic shops preserve key structural properties of live storefronts, with agent performance on synthetic shops positively correlated with performance on live storefronts.

preprint2022arXiv

HoW-3D: Holistic 3D Wireframe Perception from a Single Image

This paper studies the problem of holistic 3D wireframe perception (HoW-3D), a new task of perceiving both the visible 3D wireframes and the invisible ones from single-view 2D images. As the non-front surfaces of an object cannot be directly observed in a single view, estimating the non-line-of-sight (NLOS) geometries in HoW-3D is a fundamentally challenging problem and remains open in computer vision. We study the problem of HoW-3D by proposing an ABC-HoW benchmark, which is created on top of CAD models sourced from the ABC-dataset with 12k single-view images and the corresponding holistic 3D wireframe models. With our large-scale ABC-HoW benchmark available, we present a novel Deep Spatial Gestalt (DSG) model to learn the visible junctions and line segments as the basis and then infer the NLOS 3D structures from the visible cues by following the Gestalt principles of human vision systems. In our experiments, we demonstrate that our DSG model performs very well in inferring the holistic 3D wireframes from single-view images. Compared with the strong baseline methods, our DSG model outperforms the previous wireframe detectors in detecting the invisible line geometry in single-view images and is even very competitive with prior arts that take high-fidelity PointCloud as inputs on reconstructing 3D wireframes.

preprint2022arXiv

Learning Local-Global Contextual Adaptation for Multi-Person Pose Estimation

This paper studies the problem of multi-person pose estimation in a bottom-up fashion. With a new and strong observation that the localization issue of the center-offset formulation can be remedied in a local-window search scheme in an ideal situation, we propose a multi-person pose estimation approach, dubbed as LOGO-CAP, by learning the LOcal-GlObal Contextual Adaptation for human Pose. Specifically, our approach learns the keypoint attraction maps (KAMs) from the local keypoints expansion maps (KEMs) in small local windows in the first step, which are subsequently treated as dynamic convolutional kernels on the keypoints-focused global heatmaps for contextual adaptation, achieving accurate multi-person pose estimation. Our method is end-to-end trainable with near real-time inference speed in a single forward pass, obtaining state-of-the-art performance on the COCO keypoint benchmark for bottom-up human pose estimation. With the COCO trained model, our method also outperforms prior arts by a large margin on the challenging OCHuman dataset.

preprint2021arXiv

Event Driven Fusion

This paper presents a technique which exploits the occurrence of certain events as observed by different sensors, to detect and classify objects. This technique explores the extent of dependence between features being observed by the sensors, and generates more informed probability distributions over the events. Provided some additional information about the features of the object, this fusion technique can outperform other existing decision level fusion approaches that may not take into account the relationship between different features. Furthermore, this paper addresses the issue of coping with damaged sensors when using the model, by learning a hidden space between sensor modalities which can be exploited to safeguard detection performance.

preprint2020arXiv

Holistically-Attracted Wireframe Parsing

This paper presents a fast and parsimonious parsing method to accurately and robustly detect a vectorized wireframe in an input image with a single forward pass. The proposed method is end-to-end trainable, consisting of three components: (i) line segment and junction proposal generation, (ii) line segment and junction matching, and (iii) line segment and junction verification. For computing line segment proposals, a novel exact dual representation is proposed which exploits a parsimonious geometric reparameterization for line segments and forms a holistic 4-dimensional attraction field map for an input image. Junctions can be treated as the "basins" in the attraction field. The proposed method is thus called Holistically-Attracted Wireframe Parser (HAWP). In experiments, the proposed method is tested on two benchmarks, the Wireframe dataset, and the YorkUrban dataset. On both benchmarks, it obtains state-of-the-art performance in terms of accuracy and efficiency. For example, on the Wireframe dataset, compared to the previous state-of-the-art method L-CNN, it improves the challenging mean structural average precision (msAP) by a large margin ($2.8\%$ absolute improvements) and achieves 29.5 FPS on single GPU ($89\%$ relative improvement). A systematic ablation study is performed to further justify the proposed method.

preprint2020arXiv

Inducing Hierarchical Compositional Model by Sparsifying Generator Network

This paper proposes to learn hierarchical compositional AND-OR model for interpretable image synthesis by sparsifying the generator network. The proposed method adopts the scene-objects-parts-subparts-primitives hierarchy in image representation. A scene has different types (i.e., OR) each of which consists of a number of objects (i.e., AND). This can be recursively formulated across the scene-objects-parts-subparts hierarchy and is terminated at the primitive level (e.g., wavelets-like basis). To realize this AND-OR hierarchy in image synthesis, we learn a generator network that consists of the following two components: (i) Each layer of the hierarchy is represented by an over-complete set of convolutional basis functions. Off-the-shelf convolutional neural architectures are exploited to implement the hierarchy. (ii) Sparsity-inducing constraints are introduced in end-to-end training, which induces a sparsely activated and sparsely connected AND-OR model from the initially densely connected generator network. A straightforward sparsity-inducing constraint is utilized, that is to only allow the top-$k$ basis functions to be activated at each layer (where $k$ is a hyper-parameter). The learned basis functions are also capable of image reconstruction to explain the input images. In experiments, the proposed method is tested on four benchmark datasets. The results show that meaningful and interpretable hierarchical representations are learned with better qualities of image synthesis and reconstruction obtained than baselines.

preprint2020arXiv

Local Clustering with Mean Teacher for Semi-supervised Learning

The Mean Teacher (MT) model of Tarvainen and Valpola has shown favorable performance on several semi-supervised benchmark datasets. MT maintains a teacher model's weights as the exponential moving average of a student model's weights and minimizes the divergence between their probability predictions under diverse perturbations of the inputs. However, MT is known to suffer from confirmation bias, that is, reinforcing incorrect teacher model predictions. In this work, we propose a simple yet effective method called Local Clustering (LC) to mitigate the effect of confirmation bias. In MT, each data point is considered independent of other points during training; however, data points are likely to be close to each other in feature space if they share similar features. Motivated by this, we cluster data points locally by minimizing the pairwise distance between neighboring data points in feature space. Combined with a standard classification cross-entropy objective on labeled data points, the misclassified unlabeled data points are pulled towards high-density regions of their correct class with the help of their neighbors, thus improving model performance. We demonstrate on semi-supervised benchmark datasets SVHN and CIFAR-10 that adding our LC loss to MT yields significant improvements compared to MT and performance comparable to the state of the art in semi-supervised learning.

preprint2020arXiv

Relational Long Short-Term Memory for Video Action Recognition

Spatial and temporal relationships, both short-range and long-range, between objects in videos, are key cues for recognizing actions. It is a challenging problem to model them jointly. In this paper, we first present a new variant of Long Short-Term Memory, namely Relational LSTM, to address the challenge of relation reasoning across space and time between objects. In our Relational LSTM module, we utilize a non-local operation similar in spirit to the recently proposed non-local network to substitute the fully connected operation in the vanilla LSTM. By doing this, our Relational LSTM is capable of capturing long and short-range spatio-temporal relations between objects in videos in a principled way. Then, we propose a two-branch neural architecture consisting of the Relational LSTM module as the non-local branch and a spatio-temporal pooling based local branch. The local branch is utilized for capturing local spatial appearance and/or short-term motion features. The two branches are concatenated to learn video-level features from snippet-level ones which are then used for classification. Experimental results on UCF-101 and HMDB-51 datasets show that our model achieves state-of-the-art results among LSTM-based methods, while obtaining comparable performance with other state-of-the-art methods (which use not directly comparable schema). Further, on the more complex large-scale Charades dataset, we obtain a large 3.2% gain over state-of-the-art methods, verifying the effectiveness of our method in complex understanding.

preprint2017arXiv

Zero-Shot Learning posed as a Missing Data Problem

This paper presents a method of zero-shot learning (ZSL) which poses ZSL as the missing data problem, rather than the missing label problem. Specifically, most existing ZSL methods focus on learning mapping functions from the image feature space to the label embedding space. Whereas, the proposed method explores a simple yet effective transductive framework in the reverse way \--- our method estimates data distribution of unseen classes in the image feature space by transferring knowledge from the label embedding space. In experiments, our method outperforms the state-of-the-art on two popular datasets.

preprint2016arXiv

Face Detection with End-to-End Integration of a ConvNet and a 3D Model

This paper presents a method for face detection in the wild, which integrates a ConvNet and a 3D mean face model in an end-to-end multi-task discriminative learning framework. The 3D mean face model is predefined and fixed (e.g., we used the one provided in the AFLW dataset). The ConvNet consists of two components: (i) The face pro- posal component computes face bounding box proposals via estimating facial key-points and the 3D transformation (rotation and translation) parameters for each predicted key-point w.r.t. the 3D mean face model. (ii) The face verification component computes detection results by prun- ing and refining proposals based on facial key-points based configuration pooling. The proposed method addresses two issues in adapting state- of-the-art generic object detection ConvNets (e.g., faster R-CNN) for face detection: (i) One is to eliminate the heuristic design of prede- fined anchor boxes in the region proposals network (RPN) by exploit- ing a 3D mean face model. (ii) The other is to replace the generic RoI (Region-of-Interest) pooling layer with a configuration pooling layer to respect underlying object structures. The multi-task loss consists of three terms: the classification Softmax loss and the location smooth l1 -losses [14] of both the facial key-points and the face bounding boxes. In ex- periments, our ConvNet is trained on the AFLW dataset only and tested on the FDDB benchmark with fine-tuning and on the AFW benchmark without fine-tuning. The proposed method obtains very competitive state-of-the-art performance in the two benchmarks.

preprint2016arXiv

Online Object Tracking, Learning and Parsing with And-Or Graphs

This paper presents a method, called AOGTracker, for simultaneously tracking, learning and parsing (TLP) of unknown objects in video sequences with a hierarchical and compositional And-Or graph (AOG) representation. %The AOG captures both structural and appearance variations of a target object in a principled way. The TLP method is formulated in the Bayesian framework with a spatial and a temporal dynamic programming (DP) algorithms inferring object bounding boxes on-the-fly. During online learning, the AOG is discriminatively learned using latent SVM to account for appearance (e.g., lighting and partial occlusion) and structural (e.g., different poses and viewpoints) variations of a tracked object, as well as distractors (e.g., similar objects) in background. Three key issues in online inference and learning are addressed: (i) maintaining purity of positive and negative examples collected online, (ii) controling model complexity in latent structure learning, and (iii) identifying critical moments to re-learn the structure of AOG based on its intrackability. The intrackability measures uncertainty of an AOG based on its score maps in a frame. In experiments, our AOGTracker is tested on two popular tracking benchmarks with the same parameter setting: the TB-100/50/CVPR2013 benchmarks, and the VOT benchmarks --- VOT 2013, 2014, 2015 and TIR2015 (thermal imagery tracking). In the former, our AOGTracker outperforms state-of-the-art tracking algorithms including two trackers based on deep convolutional network. In the latter, our AOGTracker outperforms all other trackers in VOT2013 and is comparable to the state-of-the-art methods in VOT2014, 2015 and TIR2015.

preprint2016arXiv

Recognizing Car Fluents from Video

Physical fluents, a term originally used by Newton [40], refers to time-varying object states in dynamic scenes. In this paper, we are interested in inferring the fluents of vehicles from video. For example, a door (hood, trunk) is open or closed through various actions, light is blinking to turn. Recognizing these fluents has broad applications, yet have received scant attention in the computer vision literature. Car fluent recognition entails a unified framework for car detection, car part localization and part status recognition, which is made difficult by large structural and appearance variations, low resolutions and occlusions. This paper learns a spatial-temporal And-Or hierarchical model to represent car fluents. The learning of this model is formulated under the latent structural SVM framework. Since there are no publicly related dataset, we collect and annotate a car fluent dataset consisting of car videos with diverse fluents. In experiments, the proposed method outperforms several highly related baseline methods in terms of car fluent recognition and car part localization.

preprint2015arXiv

A Restricted Visual Turing Test for Deep Scene and Event Understanding

This paper presents a restricted visual Turing test (VTT) for story-line based deep understanding in long-term and multi-camera captured videos. Given a set of videos of a scene (such as a multi-room office, a garden, and a parking lot.) and a sequence of story-line based queries, the task is to provide answers either simply in binary form "true/false" (to a polar query) or in an accurate natural language description (to a non-polar query). Queries, polar or non-polar, consist of view-based queries which can be answered from a particular camera view and scene-centered queries which involves joint inference across different cameras. The story lines are collected to cover spatial, temporal and causal understanding of input videos. The data and queries distinguish our VTT from recently proposed visual question answering in images and video captioning. A vision system is proposed to perform joint video and query parsing which integrates different vision modules, a knowledge base and a query engine. The system provides unified interfaces for different modules so that individual modules can be reconfigured to test a new method. We provide a benchmark dataset and a toolkit for ontology guided story-line query generation which consists of about 93.5 hours videos captured in four different locations and 3,426 queries split into 127 story lines. We also provide a baseline implementation and result analyses.

preprint2015arXiv

Learning And-Or Models to Represent Context and Occlusion for Car Detection and Viewpoint Estimation

This paper presents a method for learning And-Or models to represent context and occlusion for car detection and viewpoint estimation. The learned And-Or model represents car-to-car context and occlusion configurations at three levels: (i) spatially-aligned cars, (ii) single car under different occlusion configurations, and (iii) a small number of parts. The And-Or model embeds a grammar for representing large structural and appearance variations in a reconfigurable hierarchy. The learning process consists of two stages in a weakly supervised way (i.e., only bounding boxes of single cars are annotated). Firstly, the structure of the And-Or model is learned with three components: (a) mining multi-car contextual patterns based on layouts of annotated single car bounding boxes, (b) mining occlusion configurations between single cars, and (c) learning different combinations of part visibility based on car 3D CAD simulation. The And-Or model is organized in a directed and acyclic graph which can be inferred by Dynamic Programming. Secondly, the model parameters (for appearance, deformation and bias) are jointly trained using Weak-Label Structural SVM. In experiments, we test our model on four car detection datasets --- the KITTI dataset \cite{Geiger12}, the PASCAL VOC2007 car dataset~\cite{pascal}, and two self-collected car datasets, namely the Street-Parking car dataset and the Parking-Lot car dataset, and three datasets for car viewpoint estimation --- the PASCAL VOC2006 car dataset~\cite{pascal}, the 3D car dataset~\cite{savarese}, and the PASCAL3D+ car dataset~\cite{xiang_wacv14}. Compared with state-of-the-art variants of deformable part-based models and other methods, our model achieves significant improvement consistently on the four detection datasets, and comparable performance on car viewpoint estimation.

preprint2015arXiv

Learning Mixtures of Bernoulli Templates by Two-Round EM with Performance Guarantee

Dasgupta and Shulman showed that a two-round variant of the EM algorithm can learn mixture of Gaussian distributions with near optimal precision with high probability if the Gaussian distributions are well separated and if the dimension is sufficiently high. In this paper, we generalize their theory to learning mixture of high-dimensional Bernoulli templates. Each template is a binary vector, and a template generates examples by randomly switching its binary components independently with a certain probability. In computer vision applications, a binary vector is a feature map of an image, where each binary component indicates whether a local feature or structure is present or absent within a certain cell of the image domain. A Bernoulli template can be considered as a statistical model for images of objects (or parts of objects) from the same category. We show that the two-round EM algorithm can learn mixture of Bernoulli templates with near optimal precision with high probability, if the Bernoulli templates are sufficiently different and if the number of features is sufficiently high. We illustrate the theoretical results by synthetic and real examples.