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Slim Ouni

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Published work

8 published item(s)

preprint2026arXiv

Virtual Speech Therapist: A Clinician-in-the-Loop AI Speech Therapy Agent for Personalized and Supervised Therapy

This paper develops Virtual Speech Therapist (VST), an intelligent agent-based platform that streamlines stuttering assessment and delivers customized therapy planning through automated and adaptive AI-driven workflows. VST integrates state-of-the-art deep learning-based stuttering classification, and multi-agent large language model (LLM) reasoning to support evidence-based clinical decision-making. The VST begins with the acquisition and feature extraction of patient speech samples, followed by robust classification of stuttering types. Building on these outputs, VST initiates an agentic reasoning process in which specialized LLM agents autonomously generate, critique, and iteratively refine individualized therapy plans. A dedicated critic agent evaluates all generated therapy plans to ensure clinical safety, methodological soundness, and alignment with peer-reviewed evidence and established professional guidelines. The resulting output is a comprehensive, patient-specific therapy draft intended for clinician review. Incorporating clinician feedback, the system then produces a finalized therapy plan suitable for patient delivery, thereby maintaining a clinician-in-the-loop paradigm. Experimental evaluation by expert speech therapists confirms that VST consistently generates high-quality, evidence-based therapy recommendations. These findings demonstrate the system's potential to augment clinical workflows, reduce clinician burden, and improve therapeutic outcomes for individuals with speech impairments. An interactive user interface for the proposed system is available online at: https://vocametrix.com/ai/stuttering-therapy-planning-agent , facilitating real-time stuttering assessment and personalized therapy planning.

preprint2022arXiv

End-to-End and Self-Supervised Learning for ComParE 2022 Stuttering Sub-Challenge

In this paper, we present end-to-end and speech embedding based systems trained in a self-supervised fashion to participate in the ACM Multimedia 2022 ComParE Challenge, specifically the stuttering sub-challenge. In particular, we exploit the embeddings from the pre-trained Wav2Vec2.0 model for stuttering detection (SD) on the KSoF dataset. After embedding extraction, we benchmark with several methods for SD. Our proposed self-supervised based SD system achieves a UAR of 36.9% and 41.0% on validation and test sets respectively, which is 31.32% (validation set) and 1.49% (test set) higher than the best (DeepSpectrum) challenge baseline (CBL). Moreover, we show that concatenating layer embeddings with Mel-frequency cepstral coefficients (MFCCs) features further improves the UAR of 33.81% and 5.45% on validation and test sets respectively over the CBL. Finally, we demonstrate that the summing information across all the layers of Wav2Vec2.0 surpasses the CBL by a relative margin of 45.91% and 5.69% on validation and test sets respectively. Grand-challenge: Computational Paralinguistics ChallengE

preprint2022arXiv

Introducing ECAPA-TDNN and Wav2Vec2.0 Embeddings to Stuttering Detection

The adoption of advanced deep learning (DL) architecture in stuttering detection (SD) tasks is challenging due to the limited size of the available datasets. To this end, this work introduces the application of speech embeddings extracted with pre-trained deep models trained on massive audio datasets for different tasks. In particular, we explore audio representations obtained using emphasized channel attention, propagation, and aggregation-time-delay neural network (ECAPA-TDNN) and Wav2Vec2.0 model trained on VoxCeleb and LibriSpeech datasets respectively. After extracting the embeddings, we benchmark with several traditional classifiers, such as a k-nearest neighbor, Gaussian naive Bayes, and neural network, for the stuttering detection tasks. In comparison to the standard SD system trained only on the limited SEP-28k dataset, we obtain a relative improvement of 16.74% in terms of overall accuracy over baseline. Finally, we have shown that combining two embeddings and concatenating multiple layers of Wav2Vec2.0 can further improve SD performance up to 1% and 2.64% respectively.

preprint2022arXiv

Robust Stuttering Detection via Multi-task and Adversarial Learning

By automatic detection and identification of stuttering, speech pathologists can track the progression of disfluencies of persons who stutter (PWS). In this paper, we investigate the impact of multi-task (MTL) and adversarial learning (ADV) to learn robust stutter features. This is the first-ever preliminary study where MTL and ADV have been employed in stuttering identification (SI). We evaluate our system on the SEP-28k stuttering dataset consisting of 20 hours (approx) of data from 385 podcasts. Our methods show promising results and outperform the baseline in various disfluency classes. We achieve up to 10%, 6.78%, and 2% improvement in repetitions, blocks, and interjections respectively over the baseline.

preprint2013arXiv

Speech animation using electromagnetic articulography as motion capture data

Electromagnetic articulography (EMA) captures the position and orientation of a number of markers, attached to the articulators, during speech. As such, it performs the same function for speech that conventional motion capture does for full-body movements acquired with optical modalities, a long-time staple technique of the animation industry. In this paper, EMA data is processed from a motion-capture perspective and applied to the visualization of an existing multimodal corpus of articulatory data, creating a kinematic 3D model of the tongue and teeth by adapting a conventional motion capture based animation paradigm. This is accomplished using off-the-shelf, open-source software. Such an animated model can then be easily integrated into multimedia applications as a digital asset, allowing the analysis of speech production in an intuitive and accessible manner. The processing of the EMA data, its co-registration with 3D data from vocal tract magnetic resonance imaging (MRI) and dental scans, and the modeling workflow are presented in detail, and several issues discussed.

preprint2012arXiv

Artimate: an articulatory animation framework for audiovisual speech synthesis

We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a three-dimensional (3D) model of the vocal tract, creating a portable resource that can be integrated in an audiovisual (AV) speech synthesis platform to provide realistic animation of the tongue and teeth for a virtual character. The framework also provides an interface to articulatory animation synthesis, as well as an example application to illustrate its use with a 3D game engine. We rely on cross-platform, open-source software and open standards to provide a lightweight, accessible, and portable workflow.

preprint2012arXiv

Progress in animation of an EMA-controlled tongue model for acoustic-visual speech synthesis

We present a technique for the animation of a 3D kinematic tongue model, one component of the talking head of an acoustic-visual (AV) speech synthesizer. The skeletal animation approach is adapted to make use of a deformable rig controlled by tongue motion capture data obtained with electromagnetic articulography (EMA), while the tongue surface is extracted from volumetric magnetic resonance imaging (MRI) data. Initial results are shown and future work outlined.

preprint2012arXiv

Using multimodal speech production data to evaluate articulatory animation for audiovisual speech synthesis

The importance of modeling speech articulation for high-quality audiovisual (AV) speech synthesis is widely acknowledged. Nevertheless, while state-of-the-art, data-driven approaches to facial animation can make use of sophisticated motion capture techniques, the animation of the intraoral articulators (viz. the tongue, jaw, and velum) typically makes use of simple rules or viseme morphing, in stark contrast to the otherwise high quality of facial modeling. Using appropriate speech production data could significantly improve the quality of articulatory animation for AV synthesis.