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Siyu Zhu

Siyu Zhu contributes to research discovery and scholarly infrastructure.

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Published work

9 published item(s)

preprint2026arXiv

ML-CLIPSim: Multi-Layer CLIP Similarity for Machine-Oriented Image Quality

We study full-reference image quality assessment from a machine-centric perspective, where images are evaluated by how well they preserve information for downstream models. We formulate machine-oriented quality as a latent machine utility and approximate it through pairwise predictive-consistency comparisons. To this end, we construct PCMP, a dataset of PSNR-matched distortion pairs labeled by consistency votes from multiple pretrained models. We further propose ML-CLIPSim, a differentiable quality metric built on a frozen CLIP visual encoder, which aggregates intermediate patch-token similarities and global image embeddings. Experiments on machine-preference benchmarks, human-IQA datasets, and learned image compression show that ML-CLIPSim better aligns with machine-oriented preferences than conventional fidelity and perceptual metrics, while remaining competitive for human quality prediction. Used as a compression distortion term, it improves rate--task trade-offs across multiple downstream tasks.

preprint2022arXiv

NeW CRFs: Neural Window Fully-connected CRFs for Monocular Depth Estimation

Estimating the accurate depth from a single image is challenging since it is inherently ambiguous and ill-posed. While recent works design increasingly complicated and powerful networks to directly regress the depth map, we take the path of CRFs optimization. Due to the expensive computation, CRFs are usually performed between neighborhoods rather than the whole graph. To leverage the potential of fully-connected CRFs, we split the input into windows and perform the FC-CRFs optimization within each window, which reduces the computation complexity and makes FC-CRFs feasible. To better capture the relationships between nodes in the graph, we exploit the multi-head attention mechanism to compute a multi-head potential function, which is fed to the networks to output an optimized depth map. Then we build a bottom-up-top-down structure, where this neural window FC-CRFs module serves as the decoder, and a vision transformer serves as the encoder. The experiments demonstrate that our method significantly improves the performance across all metrics on both the KITTI and NYUv2 datasets, compared to previous methods. Furthermore, the proposed method can be directly applied to panorama images and outperforms all previous panorama methods on the MatterPort3D dataset. Project page: https://weihaosky.github.io/newcrfs.

preprint2022arXiv

QuadTree Attention for Vision Transformers

Transformers have been successful in many vision tasks, thanks to their capability of capturing long-range dependency. However, their quadratic computational complexity poses a major obstacle for applying them to vision tasks requiring dense predictions, such as object detection, feature matching, stereo, etc. We introduce QuadTree Attention, which reduces the computational complexity from quadratic to linear. Our quadtree transformer builds token pyramids and computes attention in a coarse-to-fine manner. At each level, the top K patches with the highest attention scores are selected, such that at the next level, attention is only evaluated within the relevant regions corresponding to these top K patches. We demonstrate that quadtree attention achieves state-of-the-art performance in various vision tasks, e.g. with 4.0% improvement in feature matching on ScanNet, about 50% flops reduction in stereo matching, 0.4-1.5% improvement in top-1 accuracy on ImageNet classification, 1.2-1.8% improvement on COCO object detection, and 0.7-2.4% improvement on semantic segmentation over previous state-of-the-art transformers. The codes are available at https://github.com/Tangshitao/QuadtreeAttention.

preprint2022arXiv

RCP: Recurrent Closest Point for Scene Flow Estimation on 3D Point Clouds

3D motion estimation including scene flow and point cloud registration has drawn increasing interest. Inspired by 2D flow estimation, recent methods employ deep neural networks to construct the cost volume for estimating accurate 3D flow. However, these methods are limited by the fact that it is difficult to define a search window on point clouds because of the irregular data structure. In this paper, we avoid this irregularity by a simple yet effective method.We decompose the problem into two interlaced stages, where the 3D flows are optimized point-wisely at the first stage and then globally regularized in a recurrent network at the second stage. Therefore, the recurrent network only receives the regular point-wise information as the input. In the experiments, we evaluate the proposed method on both the 3D scene flow estimation and the point cloud registration task. For 3D scene flow estimation, we make comparisons on the widely used FlyingThings3D and KITTIdatasets. For point cloud registration, we follow previous works and evaluate the data pairs with large pose and partially overlapping from ModelNet40. The results show that our method outperforms the previous method and achieves a new state-of-the-art performance on both 3D scene flow estimation and point cloud registration, which demonstrates the superiority of the proposed zero-order method on irregular point cloud data.

preprint2022arXiv

RenderNet: Visual Relocalization Using Virtual Viewpoints in Large-Scale Indoor Environments

Visual relocalization has been a widely discussed problem in 3D vision: given a pre-constructed 3D visual map, the 6 DoF (Degrees-of-Freedom) pose of a query image is estimated. Relocalization in large-scale indoor environments enables attractive applications such as augmented reality and robot navigation. However, appearance changes fast in such environments when the camera moves, which is challenging for the relocalization system. To address this problem, we propose a virtual view synthesis-based approach, RenderNet, to enrich the database and refine poses regarding this particular scenario. Instead of rendering real images which requires high-quality 3D models, we opt to directly render the needed global and local features of virtual viewpoints and apply them in the subsequent image retrieval and feature matching operations respectively. The proposed method can largely improve the performance in large-scale indoor environments, e.g., achieving an improvement of 7.1\% and 12.2\% on the Inloc dataset.

preprint2022arXiv

Weyl hydrodynamics in a strong magnetic field

We study the hydrodynamic transport of electrons in a Weyl semimetal in a strong magnetic field. Impurity scattering in a Weyl semimetal with two Weyl nodes is strongly anisotropic as a function of the direction of the field and is significantly suppressed if the field is perpendicular to the separation between the nodes in momentum space. This allows for convenient access to the hydrodynamic regime of transport, in which electron scattering is dominated by interactions rather than by impurities. In a strong magnetic field, electrons move predominantly parallel to the direction of the field, and the flow of the electron liquid in a Weyl-semimetal junction resembles the Poiseuille flow of a liquid in a pipe. We compute the viscosity of the Weyl liquid microscopically and find that it weakly depends on the magnetic field and has the temperature dependence $η(T)\propto T^2$. The hydrodynamic flow of the Weyl liquid can be generated by a temperature gradient. The hydrodynamic regime in a Weyl-semimetal junction can be probed via the thermal conductance $G_q(B,T)\propto B^2 T$ of the junction.

preprint2020arXiv

Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching

The deep multi-view stereo (MVS) and stereo matching approaches generally construct 3D cost volumes to regularize and regress the output depth or disparity. These methods are limited when high-resolution outputs are needed since the memory and time costs grow cubically as the volume resolution increases. In this paper, we propose a both memory and time efficient cost volume formulation that is complementary to existing multi-view stereo and stereo matching approaches based on 3D cost volumes. First, the proposed cost volume is built upon a standard feature pyramid encoding geometry and context at gradually finer scales. Then, we can narrow the depth (or disparity) range of each stage by the depth (or disparity) map from the previous stage. With gradually higher cost volume resolution and adaptive adjustment of depth (or disparity) intervals, the output is recovered in a coarser to fine manner. We apply the cascade cost volume to the representative MVS-Net, and obtain a 23.1% improvement on DTU benchmark (1st place), with 50.6% and 74.2% reduction in GPU memory and run-time. It is also the state-of-the-art learning-based method on Tanks and Temples benchmark. The statistics of accuracy, run-time and GPU memory on other representative stereo CNNs also validate the effectiveness of our proposed method.

preprint2020arXiv

End-to-End Learning Local Multi-view Descriptors for 3D Point Clouds

In this work, we propose an end-to-end framework to learn local multi-view descriptors for 3D point clouds. To adopt a similar multi-view representation, existing studies use hand-crafted viewpoints for rendering in a preprocessing stage, which is detached from the subsequent descriptor learning stage. In our framework, we integrate the multi-view rendering into neural networks by using a differentiable renderer, which allows the viewpoints to be optimizable parameters for capturing more informative local context of interest points. To obtain discriminative descriptors, we also design a soft-view pooling module to attentively fuse convolutional features across views. Extensive experiments on existing 3D registration benchmarks show that our method outperforms existing local descriptors both quantitatively and qualitatively.

preprint2020arXiv

Self-Supervised Human Depth Estimation from Monocular Videos

Previous methods on estimating detailed human depth often require supervised training with `ground truth' depth data. This paper presents a self-supervised method that can be trained on YouTube videos without known depth, which makes training data collection simple and improves the generalization of the learned network. The self-supervised learning is achieved by minimizing a photo-consistency loss, which is evaluated between a video frame and its neighboring frames warped according to the estimated depth and the 3D non-rigid motion of the human body. To solve this non-rigid motion, we first estimate a rough SMPL model at each video frame and compute the non-rigid body motion accordingly, which enables self-supervised learning on estimating the shape details. Experiments demonstrate that our method enjoys better generalization and performs much better on data in the wild.