Researcher profile

Shuyue Hu

Shuyue Hu contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Disentangling Intent from Role: Adversarial Self-Play for Persona-Invariant Safety Alignment

The growing capabilities of large language models (LLMs) have driven their widespread deployment across diverse domains, even in potentially high-risk scenarios. Despite advances in safety alignment techniques, current models remain vulnerable to emerging persona-based jailbreak attacks. Existing research on persona-based jailbreak has primarily focused on attack iterations, yet it lacks systemic and mechanistic constraints on the defense side. To address this challenge, we propose Persona-Invariant Alignment (PIA), an adversarial self-play framework that achieves co-evolution through Persona Lineage Evolution (PLE) on the attack side and Persona-Invariant Consistency Learning (PICL) on the defense side. Theoretically, PICL is grounded in the structural separation hypothesis, using a unilateral KL-divergence constraint to enable the structural decoupling of safety decisions from persona context, thereby maintaining safe behavior under persona-based jailbreak attacks. Experimental results demonstrate that PLE efficiently explores high-risk persona spaces by leveraging lineage-based credit propagation. Meanwhile, the PICL defense method significantly reduces the Attack Success Rate (ASR) while preserving the model's general capability, thereby validating the superiority and robustness of this alignment paradigm. Codes are available at https://github.com/JiajiaLi-1130/PIA.

preprint2026arXiv

LLMRouterBench: A Massive Benchmark and Unified Framework for LLM Routing

Large language model (LLM) routing assigns each query to the most suitable model from an ensemble. We introduce LLMRouterBench, a large-scale benchmark and unified framework for LLM routing. It comprises over 400K instances from 21 datasets and 33 models. Moreover, it provides comprehensive metrics for both performance-oriented routing and performance-cost trade-off routing, and integrates 10 representative routing baselines. Using LLMRouterBench, we systematically re-evaluate the field. While confirming strong model complementarity-the central premise of LLM routing-we find that many routing methods exhibit similar performance under unified evaluation, and several recent approaches, including commercial routers, fail to reliably outperform a simple baseline. Meanwhile, a substantial gap remains to the Oracle, driven primarily by persistent model-recall failures. We further show that backbone embedding models have limited impact, that larger ensembles exhibit diminishing returns compared to careful model curation, and that the benchmark also enables latency-aware analysis. All code and data are available at https://github.com/ynulihao/LLMRouterBench.

preprint2026arXiv

The Agent Use of Agent Beings: Agent Cybernetics Is the Missing Science of Foundation Agents

LLM-based foundation agents that perceive, reason, and act across thousands of reasoning steps are rapidly becoming the dominant paradigm for deploying artificial intelligence in open-ended, long-horizon complex tasks. Despite this significance, the field remains overwhelmingly engineering-driven. Engineering practice has converged on useful primitives (tool loops, memory banks, harnesses, reflection steps), yet these are assembled by empirical trial and error rather than from first principles. Fundamental questions remain open: under what conditions does a long-running agent remain on-task? How should an agent respond when its environment exceeds its representational capacity? What architectural properties are necessary for safe self-improvement? We argue that cybernetics, the mid-twentieth-century science of control and communication in complex systems, provides the missing theoretical scaffold for foundation agents. By mapping six canonical laws of classical cybernetics onto six agent design principles, and synthesizing those principles into three engineering desiderata (reliability, lifelong running, and self-Improvement), we arrive at a framework termed Agent Cybernetics. Three application domains, code generation, computer use and automated research, exemplify the analytical framework of agent cybernetics by identifying failure modes and concrete engineering recommendations. We hope that agent cybernetics opens a new research venue and establishes the scientific foundation that foundation agents need for principled, reliable real-world deployment.

preprint2023arXiv

Heterogeneous Beliefs and Multi-Population Learning in Network Games

The effect of population heterogeneity in multi-agent learning is practically relevant but remains far from being well-understood. Motivated by this, we introduce a model of multi-population learning that allows for heterogeneous beliefs within each population and where agents respond to their beliefs via smooth fictitious play (SFP).We show that the system state -- a probability distribution over beliefs -- evolves according to a system of partial differential equations akin to the continuity equations that commonly desccribe transport phenomena in physical systems. We establish the convergence of SFP to Quantal Response Equilibria in different classes of games capturing both network competition as well as network coordination. We also prove that the beliefs will eventually homogenize in all network games. Although the initial belief heterogeneity disappears in the limit, we show that it plays a crucial role for equilibrium selection in the case of coordination games as it helps select highly desirable equilibria. Contrary, in the case of network competition, the resulting limit behavior is independent of the initialization of beliefs, even when the underlying game has many distinct Nash equilibria.

preprint2022arXiv

Individual-Level Inverse Reinforcement Learning for Mean Field Games

The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of large populations. The existing IRL methods for MFGs are built upon reducing an MFG to a Markov decision process (MDP) defined on the collective behaviours and average rewards of the population. However, this paper reveals that the reduction from MFG to MDP holds only for the fully cooperative setting. This limitation invalidates existing IRL methods on MFGs with non-cooperative environments. To measure more general behaviours in large populations, we study the use of individual behaviours to infer ground-truth reward functions for MFGs. We propose Mean Field IRL (MFIRL), the first dedicated IRL framework for MFGs that can handle both cooperative and non-cooperative environments. Based on this theoretically justified framework, we develop a practical algorithm effective for MFGs with unknown dynamics. We evaluate MFIRL on both cooperative and mixed cooperative-competitive scenarios with many agents. Results demonstrate that MFIRL excels in reward recovery, sample efficiency and robustness in the face of changing dynamics.

preprint2020arXiv

The Evolutionary Dynamics of Independent Learning Agents in Population Games

Understanding the evolutionary dynamics of reinforcement learning under multi-agent settings has long remained an open problem. While previous works primarily focus on 2-player games, we consider population games, which model the strategic interactions of a large population comprising small and anonymous agents. This paper presents a formal relation between stochastic processes and the dynamics of independent learning agents who reason based on the reward signals. Using a master equation approach, we provide a novel unified framework for characterising population dynamics via a single partial differential equation (Theorem 1). Through a case study involving Cross learning agents, we illustrate that Theorem 1 allows us to identify qualitatively different evolutionary dynamics, to analyse steady states, and to gain insights into the expected behaviour of a population. In addition, we present extensive experimental results validating that Theorem 1 holds for a variety of learning methods and population games.