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Shao-Hua Sun

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Published work

3 published item(s)

preprint2026arXiv

PRISM: A Geometric Risk Bound that Decomposes Drift into Scale, Shape, and Head

Comparing post-training LLM variants, such as quantized, LoRA-adapted, and distilled models, requires a diagnostic that identifies how a variant has drifted, not only whether it has degraded. Existing similarity scores such as CKA and SVCCA can flag degradation, but they do not directly link representation drift to risk or mechanism. We propose PRISM, Proxy Risk Inference via Structural Mapping, which exploits the linear output head of LLMs and the empirically near-isometric structure of their backbones to derive a closed-form upper bound on the cross-entropy risk gap between a target model and a post-training variant. The bound is calibrated for variant ranking and decomposes drift into three independently measurable axes: scale mismatch, shape mismatch, and head divergence. Each axis corresponds to a distinct failure mode, including shape distortion under low-bit quantization, scale separability under LoRA forgetting, and head divergence under GGUF k-quantization. As a result, the dominant axis suggests a remediation direction rather than merely raising a degradation flag. Because the shape term is differentiable, the same geometry can also serve as a training-time regularizer against catastrophic forgetting. Across two model families and five benchmarks, PRISM ranks variants with mean Spearman correlations of 0.820 for post-training quantization and 0.831 for LoRA forgetting, and its axis-guided shape regularizer outperforms experience replay in aggregate at mitigating downstream forgetting.

preprint2022arXiv

Learning to Synthesize Programs as Interpretable and Generalizable Policies

Recently, deep reinforcement learning (DRL) methods have achieved impressive performance on tasks in a variety of domains. However, neural network policies produced with DRL methods are not human-interpretable and often have difficulty generalizing to novel scenarios. To address these issues, prior works explore learning programmatic policies that are more interpretable and structured for generalization. Yet, these works either employ limited policy representations (e.g. decision trees, state machines, or predefined program templates) or require stronger supervision (e.g. input/output state pairs or expert demonstrations). We present a framework that instead learns to synthesize a program, which details the procedure to solve a task in a flexible and expressive manner, solely from reward signals. To alleviate the difficulty of learning to compose programs to induce the desired agent behavior from scratch, we propose to first learn a program embedding space that continuously parameterizes diverse behaviors in an unsupervised manner and then search over the learned program embedding space to yield a program that maximizes the return for a given task. Experimental results demonstrate that the proposed framework not only learns to reliably synthesize task-solving programs but also outperforms DRL and program synthesis baselines while producing interpretable and more generalizable policies. We also justify the necessity of the proposed two-stage learning scheme as well as analyze various methods for learning the program embedding.

preprint2022arXiv

Skill-based Meta-Reinforcement Learning

While deep reinforcement learning methods have shown impressive results in robot learning, their sample inefficiency makes the learning of complex, long-horizon behaviors with real robot systems infeasible. To mitigate this issue, meta-reinforcement learning methods aim to enable fast learning on novel tasks by learning how to learn. Yet, the application has been limited to short-horizon tasks with dense rewards. To enable learning long-horizon behaviors, recent works have explored leveraging prior experience in the form of offline datasets without reward or task annotations. While these approaches yield improved sample efficiency, millions of interactions with environments are still required to solve complex tasks. In this work, we devise a method that enables meta-learning on long-horizon, sparse-reward tasks, allowing us to solve unseen target tasks with orders of magnitude fewer environment interactions. Our core idea is to leverage prior experience extracted from offline datasets during meta-learning. Specifically, we propose to (1) extract reusable skills and a skill prior from offline datasets, (2) meta-train a high-level policy that learns to efficiently compose learned skills into long-horizon behaviors, and (3) rapidly adapt the meta-trained policy to solve an unseen target task. Experimental results on continuous control tasks in navigation and manipulation demonstrate that the proposed method can efficiently solve long-horizon novel target tasks by combining the strengths of meta-learning and the usage of offline datasets, while prior approaches in RL, meta-RL, and multi-task RL require substantially more environment interactions to solve the tasks.