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Shanshan Zhao

Shanshan Zhao contributes to research discovery and scholarly infrastructure.

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Published work

12 published item(s)

preprint2026arXiv

FreeSpec: Training-Free Long Video Generation via Singular-Spectrum Reconstruction

Video diffusion models perform well in short-video synthesis, but their training-free extension to long videos often suffers from content drift, temporal inconsistency, and over-smoothed dynamics. Existing methods improve temporal consistency by combining a global branch with a local branch, but they often further decompose appearance consistency and temporal dynamics within each branch using predefined criteria. This assignment is unreliable when appearance and action progression are tightly coupled, such as in camera motion and sequential motion. We analyze the video temporal extension issue from a singular-spectrum perspective and show that enlarged self-attention windows induce spectral concentration: spectral energy becomes dominated by a few low-rank singular directions, preserving coarse structure but suppressing high-rank spatial details and motion-rich temporal variations. To mitigate this problem, we propose FreeSpec, a training-free spectral reconstruction framework for long-video generation. FreeSpec decomposes global and local features with singular value decomposition, and uses the global branch as low-rank spectral guidance and the local branch as a high-rank reconstruction basis. This spectrum-level fusion avoids the rigid feature partitioning of previous decomposition rules, preserving long-range consistency while better retaining spatial details and temporal dynamics. Experiments on Wan2.1 and LTX-Video demonstrate that FreeSpec improves long-video generation, especially for temporal dynamics, while maintaining strong visual quality and temporal consistency. Project demo: https://fdchen24.github.io/FreeSpec-Website/.

preprint2026arXiv

InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with incomplete observations, often producing corrupted geometry and temporal inconsistencies. We present InpaintHuman, a novel method for generating high-fidelity, complete, and animatable avatars from occluded monocular videos. Our approach introduces two key innovations: (i) a multi-scale UV-parameterized representation with hierarchical coarse-to-fine feature interpolation, enabling robust reconstruction of occluded regions while preserving geometric details; and (ii) an identity-preserving diffusion inpainting module that integrates textual inversion with semantic-conditioned guidance for subject-specific, temporally coherent completion. Unlike SDS-based methods, our approach employs direct pixel-level supervision to ensure identity fidelity. Experiments on synthetic benchmarks (PeopleSnapshot, ZJU-MoCap) and real-world scenarios (OcMotion) demonstrate competitive performance with consistent improvements in reconstruction quality across diverse poses and viewpoints.

preprint2024arXiv

SimDistill: Simulated Multi-modal Distillation for BEV 3D Object Detection

Multi-view camera-based 3D object detection has become popular due to its low cost, but accurately inferring 3D geometry solely from camera data remains challenging and may lead to inferior performance. Although distilling precise 3D geometry knowledge from LiDAR data could help tackle this challenge, the benefits of LiDAR information could be greatly hindered by the significant modality gap between different sensory modalities. To address this issue, we propose a Simulated multi-modal Distillation (SimDistill) method by carefully crafting the model architecture and distillation strategy. Specifically, we devise multi-modal architectures for both teacher and student models, including a LiDAR-camera fusion-based teacher and a simulated fusion-based student. Owing to the ``identical'' architecture design, the student can mimic the teacher to generate multi-modal features with merely multi-view images as input, where a geometry compensation module is introduced to bridge the modality gap. Furthermore, we propose a comprehensive multi-modal distillation scheme that supports intra-modal, cross-modal, and multi-modal fusion distillation simultaneously in the Bird's-eye-view space. Incorporating them together, our SimDistill can learn better feature representations for 3D object detection while maintaining a cost-effective camera-only deployment. Extensive experiments validate the effectiveness and superiority of SimDistill over state-of-the-art methods, achieving an improvement of 4.8\% mAP and 4.1\% NDS over the baseline detector. The source code will be released at https://github.com/ViTAE-Transformer/SimDistill.

preprint2022arXiv

FIBA: Frequency-Injection based Backdoor Attack in Medical Image Analysis

In recent years, the security of AI systems has drawn increasing research attention, especially in the medical imaging realm. To develop a secure medical image analysis (MIA) system, it is a must to study possible backdoor attacks (BAs), which can embed hidden malicious behaviors into the system. However, designing a unified BA method that can be applied to various MIA systems is challenging due to the diversity of imaging modalities (e.g., X-Ray, CT, and MRI) and analysis tasks (e.g., classification, detection, and segmentation). Most existing BA methods are designed to attack natural image classification models, which apply spatial triggers to training images and inevitably corrupt the semantics of poisoned pixels, leading to the failures of attacking dense prediction models. To address this issue, we propose a novel Frequency-Injection based Backdoor Attack method (FIBA) that is capable of delivering attacks in various MIA tasks. Specifically, FIBA leverages a trigger function in the frequency domain that can inject the low-frequency information of a trigger image into the poisoned image by linearly combining the spectral amplitude of both images. Since it preserves the semantics of the poisoned image pixels, FIBA can perform attacks on both classification and dense prediction models. Experiments on three benchmarks in MIA (i.e., ISIC-2019 for skin lesion classification, KiTS-19 for kidney tumor segmentation, and EAD-2019 for endoscopic artifact detection), validate the effectiveness of FIBA and its superiority over state-of-the-art methods in attacking MIA models as well as bypassing backdoor defense. Source code will be available at https://github.com/HazardFY/FIBA.

preprint2022arXiv

Iterative Geometry-Aware Cross Guidance Network for Stereo Image Inpainting

Currently, single image inpainting has achieved promising results based on deep convolutional neural networks. However, inpainting on stereo images with missing regions has not been explored thoroughly, which is also a significant but different problem. One crucial requirement for stereo image inpainting is stereo consistency. To achieve it, we propose an Iterative Geometry-Aware Cross Guidance Network (IGGNet). The IGGNet contains two key ingredients, i.e., a Geometry-Aware Attention (GAA) module and an Iterative Cross Guidance (ICG) strategy. The GAA module relies on the epipolar geometry cues and learns the geometry-aware guidance from one view to another, which is beneficial to make the corresponding regions in two views consistent. However, learning guidance from co-existing missing regions is challenging. To address this issue, the ICG strategy is proposed, which can alternately narrow down the missing regions of the two views in an iterative manner. Experimental results demonstrate that our proposed network outperforms the latest stereo image inpainting model and state-of-the-art single image inpainting models.

preprint2022arXiv

MeshMAE: Masked Autoencoders for 3D Mesh Data Analysis

Recently, self-supervised pre-training has advanced Vision Transformers on various tasks w.r.t. different data modalities, e.g., image and 3D point cloud data. In this paper, we explore this learning paradigm for 3D mesh data analysis based on Transformers. Since applying Transformer architectures to new modalities is usually non-trivial, we first adapt Vision Transformer to 3D mesh data processing, i.e., Mesh Transformer. In specific, we divide a mesh into several non-overlapping local patches with each containing the same number of faces and use the 3D position of each patch's center point to form positional embeddings. Inspired by MAE, we explore how pre-training on 3D mesh data with the Transformer-based structure benefits downstream 3D mesh analysis tasks. We first randomly mask some patches of the mesh and feed the corrupted mesh into Mesh Transformers. Then, through reconstructing the information of masked patches, the network is capable of learning discriminative representations for mesh data. Therefore, we name our method MeshMAE, which can yield state-of-the-art or comparable performance on mesh analysis tasks, i.e., classification and segmentation. In addition, we also conduct comprehensive ablation studies to show the effectiveness of key designs in our method.

preprint2022arXiv

MetaComp: Learning to Adapt for Online Depth Completion

Relying on deep supervised or self-supervised learning, previous methods for depth completion from paired single image and sparse depth data have achieved impressive performance in recent years. However, facing a new environment where the test data occurs online and differs from the training data in the RGB image content and depth sparsity, the trained model might suffer severe performance drop. To encourage the trained model to work well in such conditions, we expect it to be capable of adapting to the new environment continuously and effectively. To achieve this, we propose MetaComp. It utilizes the meta-learning technique to simulate adaptation policies during the training phase, and then adapts the model to new environments in a self-supervised manner in testing. Considering that the input is multi-modal data, it would be challenging to adapt a model to variations in two modalities simultaneously, due to significant differences in structure and form of the two modal data. Therefore, we further propose to disentangle the adaptation procedure in the basic meta-learning training into two steps, the first one focusing on the depth sparsity while the second attending to the image content. During testing, we take the same strategy to adapt the model online to new multi-modal data. Experimental results and comprehensive ablations show that our MetaComp is capable of adapting to the depth completion in a new environment effectively and robust to changes in different modalities.

preprint2022arXiv

Recent Advances for Quantum Neural Networks in Generative Learning

Quantum computers are next-generation devices that hold promise to perform calculations beyond the reach of classical computers. A leading method towards achieving this goal is through quantum machine learning, especially quantum generative learning. Due to the intrinsic probabilistic nature of quantum mechanics, it is reasonable to postulate that quantum generative learning models (QGLMs) may surpass their classical counterparts. As such, QGLMs are receiving growing attention from the quantum physics and computer science communities, where various QGLMs that can be efficiently implemented on near-term quantum machines with potential computational advantages are proposed. In this paper, we review the current progress of QGLMs from the perspective of machine learning. Particularly, we interpret these QGLMs, covering quantum circuit born machines, quantum generative adversarial networks, quantum Boltzmann machines, and quantum autoencoders, as the quantum extension of classical generative learning models. In this context, we explore their intrinsic relation and their fundamental differences. We further summarize the potential applications of QGLMs in both conventional machine learning tasks and quantum physics. Last, we discuss the challenges and further research directions for QGLMs.

preprint2020arXiv

AIM 2020 Challenge on Efficient Super-Resolution: Methods and Results

This paper reviews the AIM 2020 challenge on efficient single image super-resolution with focus on the proposed solutions and results. The challenge task was to super-resolve an input image with a magnification factor x4 based on a set of prior examples of low and corresponding high resolution images. The goal is to devise a network that reduces one or several aspects such as runtime, parameter count, FLOPs, activations, and memory consumption while at least maintaining PSNR of MSRResNet. The track had 150 registered participants, and 25 teams submitted the final results. They gauge the state-of-the-art in efficient single image super-resolution.

preprint2020arXiv

AIM 2020 Challenge on Video Extreme Super-Resolution: Methods and Results

This paper reviews the video extreme super-resolution challenge associated with the AIM 2020 workshop at ECCV 2020. Common scaling factors for learned video super-resolution (VSR) do not go beyond factor 4. Missing information can be restored well in this region, especially in HR videos, where the high-frequency content mostly consists of texture details. The task in this challenge is to upscale videos with an extreme factor of 16, which results in more serious degradations that also affect the structural integrity of the videos. A single pixel in the low-resolution (LR) domain corresponds to 256 pixels in the high-resolution (HR) domain. Due to this massive information loss, it is hard to accurately restore the missing information. Track 1 is set up to gauge the state-of-the-art for such a demanding task, where fidelity to the ground truth is measured by PSNR and SSIM. Perceptually higher quality can be achieved in trade-off for fidelity by generating plausible high-frequency content. Track 2 therefore aims at generating visually pleasing results, which are ranked according to human perception, evaluated by a user study. In contrast to single image super-resolution (SISR), VSR can benefit from additional information in the temporal domain. However, this also imposes an additional requirement, as the generated frames need to be consistent along time.

preprint2020arXiv

Short-Term and Long-Term Context Aggregation Network for Video Inpainting

Video inpainting aims to restore missing regions of a video and has many applications such as video editing and object removal. However, existing methods either suffer from inaccurate short-term context aggregation or rarely explore long-term frame information. In this work, we present a novel context aggregation network to effectively exploit both short-term and long-term frame information for video inpainting. In the encoding stage, we propose boundary-aware short-term context aggregation, which aligns and aggregates, from neighbor frames, local regions that are closely related to the boundary context of missing regions into the target frame. Furthermore, we propose dynamic long-term context aggregation to globally refine the feature map generated in the encoding stage using long-term frame features, which are dynamically updated throughout the inpainting process. Experiments show that it outperforms state-of-the-art methods with better inpainting results and fast inpainting speed.

preprint2020arXiv

UDC 2020 Challenge on Image Restoration of Under-Display Camera: Methods and Results

This paper is the report of the first Under-Display Camera (UDC) image restoration challenge in conjunction with the RLQ workshop at ECCV 2020. The challenge is based on a newly-collected database of Under-Display Camera. The challenge tracks correspond to two types of display: a 4k Transparent OLED (T-OLED) and a phone Pentile OLED (P-OLED). Along with about 150 teams registered the challenge, eight and nine teams submitted the results during the testing phase for each track. The results in the paper are state-of-the-art restoration performance of Under-Display Camera Restoration. Datasets and paper are available at https://yzhouas.github.io/projects/UDC/udc.html.