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Sangpil Kim

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Published work

4 published item(s)

preprint2026arXiv

GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) is becoming a practical representation for novel view synthesis, but its growing adoption, together with rapid advances in instruction-driven 3DGS editing, also exposes a dual copyright risk: once a 3DGS-based asset is released, it can be used without permission and manipulated through 3D editing. Existing protection methods address only one side of this problem. Watermarking can trace ownership after unauthorized use, but it cannot prevent malicious editing. Adversarial edit-deterrence methods can disrupt editing, but they do not provide evidence of ownership. To the best of our knowledge, we present the first unified protection framework for 3DGS that jointly optimizes ownership tracing and unauthorized editing deterrence. Our framework combines a scene-wide watermarking objective over all Gaussians with an adversarial objective for edit deterrence. The adversarial branch combines latent-anchor separation, denoising-trajectory diversion, and cross-attention diversion to divert the editing trajectory, while an update-saliency-motivated Gaussian selection strategy assigns stronger adversarial updates to mask-selected Gaussians, improving the balance among watermark recovery, edit deterrence, and rendering fidelity. Experiments on scenes from Mip-NeRF 360 and Instruct-NeRF2NeRF demonstrate that the proposed framework achieves a favorable balance among bit accuracy, edit deterrence, and rendering quality. These results suggest that practical copyright protection of 3DGS-based assets can be more effectively addressed by integrating ownership tracing and unauthorized editing deterrence into a single optimization framework.

preprint2026arXiv

Motion Cues from Image-based Point Tracking for LiDAR Scene Flow Estimation

LiDAR scene flow estimation is essential for autonomous driving, as it provides 3D motion for each point. Self-supervised approaches use static-dynamic classification to mitigate the imbalance between static and dynamic points, deriving targeted supervision. However, existing methods rely on sparse geometric observations for this classification, making them vulnerable to data sparsity and occlusions. The resulting noisy labels provide incorrect motion guidance and degrade scene flow learning. To address this, we introduce TrackCue, a tracking-guided framework for improving dynamic object representation in LiDAR scene flow estimation. In particular, TrackCue repurposes point tracking to obtain dense image-space trajectories anchored to LiDAR points, providing motion cues beyond sparse geometric observations. Furthermore, we present a visually consistent motion compensation strategy that compares the tracked trajectories with ego-induced rigid trajectories in the image plane, effectively isolating true object motion from ego-induced apparent motion. To transfer these isolated motion cues back to the LiDAR domain, we perform visual motion cue lifting, which associates ego-compensated image trajectories with LiDAR points for static-dynamic label refinement. As a result, TrackCue produces more accurate static-dynamic classification and provides more reliable supervision for scene flow learning. Experimental results show that TrackCue significantly improves the precision and F1 score of dynamic labels, leading to performance gains in self-supervised scene flow estimation.

preprint2026arXiv

SECOND-Grasp: Semantic Contact-guided Dexterous Grasping

Achieving reliable robotic manipulation, such as dexterous grasping, requires a synergy between physically stable interactions and semantic task guidance, yet these objectives are often treated as separate, disjoint goals. In this paper, we investigate how to integrate dexterous grasping techniques, i.e., physically stable grasps for object lifting and language-guided grasp generation, to achieve both physical stability and semantic understanding. To this end, we propose SECOND-Grasp (SEmantic CONtact-guided Dexterous Grasping), a unified framework that enables robotic hands to dynamically adjust grasping strategies based on semantic reasoning while ensuring physical feasibility. We begin by obtaining coarse contact proposals through vision-language reasoning to infer where contacts should occur based on object properties, followed by segmentation to localize these regions across views. To further ensure consistency across multiple viewpoints, we introduce Semantic-Geometric Consistency Refinement (SGCR), which refines initial contact predictions by enforcing semantic consistency across views and removing geometrically invalid regions, yielding reliable 3D contact maps. Then, we derive a feasible hand pose for each contact map via inverse kinematics, generating a supervision signal for policy learning. Our approach, trained on DexGraspNet, consistently outperforms baselines in lifting success rate on both seen and unseen categories, achieving 98.2% and 97.7%, respectively, while also improving intent-aware grasping by 12.8% and 26.2%. We further show promising results on additional datasets and robotic hands, including Shadow Hand and Allegro Hand.

preprint2016arXiv

ENet: A Deep Neural Network Architecture for Real-Time Semantic Segmentation

The ability to perform pixel-wise semantic segmentation in real-time is of paramount importance in mobile applications. Recent deep neural networks aimed at this task have the disadvantage of requiring a large number of floating point operations and have long run-times that hinder their usability. In this paper, we propose a novel deep neural network architecture named ENet (efficient neural network), created specifically for tasks requiring low latency operation. ENet is up to 18$\times$ faster, requires 75$\times$ less FLOPs, has 79$\times$ less parameters, and provides similar or better accuracy to existing models. We have tested it on CamVid, Cityscapes and SUN datasets and report on comparisons with existing state-of-the-art methods, and the trade-offs between accuracy and processing time of a network. We present performance measurements of the proposed architecture on embedded systems and suggest possible software improvements that could make ENet even faster.