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Samy Wu Fung

Samy Wu Fung contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Fixed-Point Neural Optimal Transport without Implicit Differentiation

We propose an implicit neural formulation of optimal transport that eliminates adversarial min--max optimization and multi-network architectures commonly used in existing approaches. Our key idea is to parameterize a single potential in the Kantorovich dual and reformulate the associated c-transform as a proximal fixed-point problem. This yields a stable single-network framework in which dual feasibility is enforced exactly through proximal optimality conditions rather than adversarial training. Despite the inner fixed-point computation, gradients can be computed without differentiating through the fixed-point iterations, enabling efficient training without requiring implicit differentiation. We further establish convergence of stochastic gradient descent. The resulting framework is efficient, scalable, and broadly applicable: it simultaneously recovers forward and backward transport maps and naturally extends to class-conditional settings. Experiments on high-dimensional Gaussian benchmarks, physical datasets, and image translation tasks demonstrate strong transport accuracy together with improved training stability and favorable computational and memory efficiency.

preprint2025arXiv

Recent Advances in Numerical Solutions for Hamilton-Jacobi PDEs

Hamilton-Jacobi partial differential equations (HJ PDEs) play a central role in many applications such as economics, physics, and engineering. These equations describe the evolution of a value function which encodes valuable information about the system, such as action, cost, or level sets of a dynamic process. Their importance lies in their ability to model diverse phenomena, ranging from the propagation of fronts in computational physics to optimal decision-making in control systems. This paper provides a review of some recent advances in numerical methods to address challenges such as high-dimensionality, nonlinearity, and computational efficiency. By examining these developments, this paper sheds light on important techniques and emerging directions in the numerical solution of HJ PDEs.

preprint2022arXiv

A Neural Network Approach for High-Dimensional Optimal Control Applied to Multi-Agent Path Finding

We propose a neural network approach that yields approximate solutions for high-dimensional optimal control problems and demonstrate its effectiveness using examples from multi-agent path finding. Our approach yields controls in a feedback form, where the policy function is given by a neural network (NN). Specifically, we fuse the Hamilton-Jacobi-Bellman (HJB) and Pontryagin Maximum Principle (PMP) approaches by parameterizing the value function with an NN. Our approach enables us to obtain approximately optimal controls in real-time without having to solve an optimization problem. Once the policy function is trained, generating a control at a given space-time location takes milliseconds; in contrast, efficient nonlinear programming methods typically perform the same task in seconds. We train the NN offline using the objective function of the control problem and penalty terms that enforce the HJB equations. Therefore, our training algorithm does not involve data generated by another algorithm. By training on a distribution of initial states, we ensure the controls' optimality on a large portion of the state-space. Our grid-free approach scales efficiently to dimensions where grids become impractical or infeasible. We apply our approach to several multi-agent collision-avoidance problems in up to 150 dimensions. Furthermore, we empirically observe that the number of parameters in our approach scales linearly with the dimension of the control problem, thereby mitigating the curse of dimensionality.

preprint2022arXiv

A numerical algorithm for inverse problem from partial boundary measurement arising from mean field game problem

In this work, we consider a novel inverse problem in mean-field games (MFG). We aim to recover the MFG model parameters that govern the underlying interactions among the population based on a limited set of noisy partial observations of the population dynamics under the limited aperture. Due to its severe ill-posedness, obtaining a good quality reconstruction is very difficult. Nonetheless, it is vital to recover the model parameters stably and efficiently in order to uncover the underlying causes for population dynamics for practical needs. Our work focuses on the simultaneous recovery of running cost and interaction energy in the MFG equations from a \emph{finite number of boundary measurements} of population profile and boundary movement. To achieve this goal, we formalize the inverse problem as a constrained optimization problem of a least squares residual functional under suitable norms. We then develop a fast and robust operator splitting algorithm to solve the optimization using techniques including harmonic extensions, three-operator splitting scheme, and primal-dual hybrid gradient method. Numerical experiments illustrate the effectiveness and robustness of the algorithm.

preprint2022arXiv

Adaptive Uncertainty-Weighted ADMM for Distributed Optimization

We present AUQ-ADMM, an adaptive uncertainty-weighted consensus ADMM method for solving large-scale convex optimization problems in a distributed manner. Our key contribution is a novel adaptive weighting scheme that empirically increases the progress made by consensus ADMM scheme and is attractive when using a large number of subproblems. The weights are related to the uncertainty associated with the solutions of each subproblem, and are efficiently computed using low-rank approximations. We show AUQ-ADMM provably converges and demonstrate its effectiveness on a series of machine learning applications, including elastic net regression, multinomial logistic regression, and support vector machines. We provide an implementation based on the PyTorch package.

preprint2022arXiv

Random Features for High-Dimensional Nonlocal Mean-Field Games

We propose an efficient solution approach for high-dimensional nonlocal mean-field game (MFG) systems based on the Monte Carlo approximation of interaction kernels via random features. We avoid costly space-discretizations of interaction terms in the state-space by passing to the feature-space. This approach allows for a seamless mean-field extension of virtually any single-agent trajectory optimization algorithm. Here, we extend the direct transcription approach in optimal control to the mean-field setting. We demonstrate the efficiency of our method by solving MFG problems in high-dimensional spaces which were previously out of reach for conventional non-deep-learning techniques.

preprint2021arXiv

A Neural Network Approach Applied to Multi-Agent Optimal Control

We propose a neural network approach for solving high-dimensional optimal control problems. In particular, we focus on multi-agent control problems with obstacle and collision avoidance. These problems immediately become high-dimensional, even for moderate phase-space dimensions per agent. Our approach fuses the Pontryagin Maximum Principle and Hamilton-Jacobi-Bellman (HJB) approaches and parameterizes the value function with a neural network. Our approach yields controls in a feedback form for quick calculation and robustness to moderate disturbances to the system. We train our model using the objective function and optimality conditions of the control problem. Therefore, our training algorithm neither involves a data generation phase nor solutions from another algorithm. Our model uses empirically effective HJB penalizers for efficient training. By training on a distribution of initial states, we ensure the controls' optimality is achieved on a large portion of the state-space. Our approach is grid-free and scales efficiently to dimensions where grids become impractical or infeasible. We demonstrate our approach's effectiveness on a 150-dimensional multi-agent problem with obstacles.

preprint2020arXiv

A Machine Learning Framework for Solving High-Dimensional Mean Field Game and Mean Field Control Problems

Mean field games (MFG) and mean field control (MFC) are critical classes of multi-agent models for efficient analysis of massive populations of interacting agents. Their areas of application span topics in economics, finance, game theory, industrial engineering, crowd motion, and more. In this paper, we provide a flexible machine learning framework for the numerical solution of potential MFG and MFC models. State-of-the-art numerical methods for solving such problems utilize spatial discretization that leads to a curse-of-dimensionality. We approximately solve high-dimensional problems by combining Lagrangian and Eulerian viewpoints and leveraging recent advances from machine learning. More precisely, we work with a Lagrangian formulation of the problem and enforce the underlying Hamilton-Jacobi-Bellman (HJB) equation that is derived from the Eulerian formulation. Finally, a tailored neural network parameterization of the MFG/MFC solution helps us avoid any spatial discretization. Our numerical results include the approximate solution of 100-dimensional instances of optimal transport and crowd motion problems on a standard work station and a validation using an Eulerian solver in two dimensions. These results open the door to much-anticipated applications of MFG and MFC models that were beyond reach with existing numerical methods.