Researcher profile

Samuel Hurault

Samuel Hurault contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 19 - UnverifiedVerification L1Unclaimed author
5works
0followers
4topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

5 published item(s)

preprint2026arXiv

Geometry-Aware Discretization Error of Diffusion Models

Practical diffusion sampling is a numerical approximation problem: under a fixed inference budget, one must simulate a reverse-time ODE or SDE using only a limited number of denoising steps, so discretization error is often the dominant source of error. Existing non-asymptotic analyses provide convergence guarantees, but are typically too loose and too insensitive to diffusion parameters to guide practical design: broad families of schedules receive the same rates, which depend on coarse worst-case quantities such as the dimension or the drift Lipschitz constant. We take a less ambitious but more informative route. In the exact-score setting, we derive first-order asymptotic expansions of the Euler-Maruyama weak and Fréchet discretization errors. These formulas hold for general smooth reverse diffusions and become fully explicit under Gaussian data. They show how discretization error adapts to the geometry of the data through the covariance spectrum, and how this geometry interacts with key diffusion parameters, including the diffusion schedules and the diffusion-term coefficient. This yields tractable objectives for geometry-aware parameter optimization. Finally, we show that the qualitative predictions of the Gaussian formulas remain robust across diffusion sampling problems with different geometries, including image generation on different datasets and image posterior sampling.

preprint2026arXiv

Tessellations of Semi-Discrete Flow Matching

We study Flow Matching in a semi-discrete setting where a Gaussian source is transported toward a discrete target supported on finitely many points. This semi-discrete regime is the theoretical setting behind the use of Flow Matching for generative modeling, where the target distribution is represented by a finite dataset. In this semi-discrete regime, the exact Flow Matching velocity field is available in closed form, which makes it possible to analyze the geometry induced by the terminal flow map independently of optimization and approximation effects. We investigate the terminal assignment regions, namely the preimages of the target atoms under the terminal flow. We show that these regions are open, simply connected and, under an additional assumption, homeomorphic to the unit ball. At the same time, a planar four-point example shows that these cells can differ sharply from Laguerre cells arising in semi-discrete optimal transport: they may be non-convex, have curved boundaries, and exhibit different boundedness and adjacency patterns. These results clarify the geometry intrinsically induced by the exact semi-discrete Flow Matching objective before neural approximation enters the picture.

preprint2022arXiv

An Analysis of Generative Methods for Multiple Image Inpainting

Image inpainting refers to the restoration of an image with missing regions in a way that is not detectable by the observer. The inpainting regions can be of any size and shape. This is an ill-posed inverse problem that does not have a unique solution. In this work, we focus on learning-based image completion methods for multiple and diverse inpainting which goal is to provide a set of distinct solutions for a given damaged image. These methods capitalize on the probabilistic nature of certain generative models to sample various solutions that coherently restore the missing content. Along the chapter, we will analyze the underlying theory and analyze the recent proposals for multiple inpainting. To investigate the pros and cons of each method, we present quantitative and qualitative comparisons, on common datasets, regarding both the quality and the diversity of the set of inpainted solutions. Our analysis allows us to identify the most successful generative strategies in both inpainting quality and inpainting diversity. This task is closely related to the learning of an accurate probability distribution of images. Depending on the dataset in use, the challenges that entail the training of such a model will be discussed through the analysis.

preprint2022arXiv

Gradient Step Denoiser for convergent Plug-and-Play

Plug-and-Play methods constitute a class of iterative algorithms for imaging problems where regularization is performed by an off-the-shelf denoiser. Although Plug-and-Play methods can lead to tremendous visual performance for various image problems, the few existing convergence guarantees are based on unrealistic (or suboptimal) hypotheses on the denoiser, or limited to strongly convex data terms. In this work, we propose a new type of Plug-and-Play methods, based on half-quadratic splitting, for which the denoiser is realized as a gradient descent step on a functional parameterized by a deep neural network. Exploiting convergence results for proximal gradient descent algorithms in the non-convex setting, we show that the proposed Plug-and-Play algorithm is a convergent iterative scheme that targets stationary points of an explicit global functional. Besides, experiments show that it is possible to learn such a deep denoiser while not compromising the performance in comparison to other state-of-the-art deep denoisers used in Plug-and-Play schemes. We apply our proximal gradient algorithm to various ill-posed inverse problems, e.g. deblurring, super-resolution and inpainting. For all these applications, numerical results empirically confirm the convergence results. Experiments also show that this new algorithm reaches state-of-the-art performance, both quantitatively and qualitatively.

preprint2022arXiv

Proximal Denoiser for Convergent Plug-and-Play Optimization with Nonconvex Regularization

Plug-and-Play (PnP) methods solve ill-posed inverse problems through iterative proximal algorithms by replacing a proximal operator by a denoising operation. When applied with deep neural network denoisers, these methods have shown state-of-the-art visual performance for image restoration problems. However, their theoretical convergence analysis is still incomplete. Most of the existing convergence results consider nonexpansive denoisers, which is non-realistic, or limit their analysis to strongly convex data-fidelity terms in the inverse problem to solve. Recently, it was proposed to train the denoiser as a gradient descent step on a functional parameterized by a deep neural network. Using such a denoiser guarantees the convergence of the PnP version of the Half-Quadratic-Splitting (PnP-HQS) iterative algorithm. In this paper, we show that this gradient denoiser can actually correspond to the proximal operator of another scalar function. Given this new result, we exploit the convergence theory of proximal algorithms in the nonconvex setting to obtain convergence results for PnP-PGD (Proximal Gradient Descent) and PnP-ADMM (Alternating Direction Method of Multipliers). When built on top of a smooth gradient denoiser, we show that PnP-PGD and PnP-ADMM are convergent and target stationary points of an explicit functional. These convergence results are confirmed with numerical experiments on deblurring, super-resolution and inpainting.